- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
I have no idea what that was all about. - Got rid of FActorInfo and merged it into a new PClassActor. SVN r2240 (scripting)
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78 changed files with 1171 additions and 1039 deletions
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@ -464,10 +464,10 @@ void F_TextWrite (void)
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//
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struct castinfo_t
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{
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const char *name;
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const char *type;
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const AActor *info;
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const PClass *Class;
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const char *name;
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const char *type;
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const AActor *info;
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const PClassActor *Class;
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};
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castinfo_t castorder[] =
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@ -566,7 +566,7 @@ void F_StartCast (void)
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else
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{
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castorder[i].info = GetDefaultByType (type);
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castorder[i].Class= type;
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castorder[i].Class= dyn_cast<PClassActor>(type);
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}
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}
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@ -729,7 +729,7 @@ bool F_CastResponder (event_t* ev)
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// go into death frame
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castdeath = true;
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caststate = castorder[castnum].Class->ActorInfo->FindState(NAME_Death);
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caststate = castorder[castnum].Class->FindState(NAME_Death);
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if (caststate != NULL)
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{
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casttics = caststate->GetTics();
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