- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
I have no idea what that was all about. - Got rid of FActorInfo and merged it into a new PClassActor. SVN r2240 (scripting)
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78 changed files with 1171 additions and 1039 deletions
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@ -351,12 +351,12 @@ level_info_t *level_info_t::CheckLevelRedirect ()
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{
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if (RedirectType != NAME_None)
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{
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const PClass *type = PClass::FindClass(RedirectType);
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PClassActor *type = PClass::FindActor(RedirectType);
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if (type != NULL)
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{
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i] && players[i].mo->FindInventory (type))
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if (playeringame[i] && players[i].mo->FindInventory(type))
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{
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// check for actual presence of the map.
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if (P_CheckMapData(RedirectMap))
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