- Removed the third parameter from dumpclasses when it was restricted it to Actors, because

I have no idea what that was all about.
- Got rid of FActorInfo and merged it into a new PClassActor.

SVN r2240 (scripting)
This commit is contained in:
Randy Heit 2010-03-24 02:49:37 +00:00
commit f88f601230
78 changed files with 1171 additions and 1039 deletions

View file

@ -351,12 +351,12 @@ level_info_t *level_info_t::CheckLevelRedirect ()
{
if (RedirectType != NAME_None)
{
const PClass *type = PClass::FindClass(RedirectType);
PClassActor *type = PClass::FindActor(RedirectType);
if (type != NULL)
{
for (int i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i] && players[i].mo->FindInventory (type))
if (playeringame[i] && players[i].mo->FindInventory(type))
{
// check for actual presence of the map.
if (P_CheckMapData(RedirectMap))