- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
I have no idea what that was all about. - Got rid of FActorInfo and merged it into a new PClassActor. SVN r2240 (scripting)
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@ -160,7 +160,7 @@ void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage)
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// The differences include not checking for the NAME_None key (doesn't seem appropriate here),
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// not using a default value, and of course the way the damage factor info is obtained.
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const fixed_t *pdf = NULL;
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DmgFactors *df = PClass::FindClass(ArmorType)->ActorInfo->DamageFactors;
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DmgFactors *df = PClass::FindActor(ArmorType)->DamageFactors;
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if (df != NULL && df->CountUsed() != 0)
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{
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pdf = df->CheckKey(damageType);
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