- Removed the third parameter from dumpclasses when it was restricted it to Actors, because

I have no idea what that was all about.
- Got rid of FActorInfo and merged it into a new PClassActor.

SVN r2240 (scripting)
This commit is contained in:
Randy Heit 2010-03-24 02:49:37 +00:00
commit f88f601230
78 changed files with 1171 additions and 1039 deletions

View file

@ -320,10 +320,10 @@ static FFlagDef PlayerPawnFlags[] =
static const struct FFlagList { const PClass * const *Type; FFlagDef *Defs; int NumDefs; } FlagLists[] =
{
{ &RUNTIME_CLASS(AActor), ActorFlags, countof(ActorFlags) },
{ &RUNTIME_CLASS(AInventory), InventoryFlags, countof(InventoryFlags) },
{ &RUNTIME_CLASS(AWeapon), WeaponFlags, countof(WeaponFlags) },
{ &RUNTIME_CLASS(APlayerPawn), PlayerPawnFlags,countof(PlayerPawnFlags) },
{ &RUNTIME_CLASS_CASTLESS(AActor), ActorFlags, countof(ActorFlags) },
{ &RUNTIME_CLASS_CASTLESS(AInventory), InventoryFlags, countof(InventoryFlags) },
{ &RUNTIME_CLASS_CASTLESS(AWeapon), WeaponFlags, countof(WeaponFlags) },
{ &RUNTIME_CLASS_CASTLESS(APlayerPawn), PlayerPawnFlags,countof(PlayerPawnFlags) },
};
#define NUM_FLAG_LISTS (countof(FlagLists))