- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
I have no idea what that was all about. - Got rid of FActorInfo and merged it into a new PClassActor. SVN r2240 (scripting)
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78 changed files with 1171 additions and 1039 deletions
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@ -320,10 +320,10 @@ static FFlagDef PlayerPawnFlags[] =
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static const struct FFlagList { const PClass * const *Type; FFlagDef *Defs; int NumDefs; } FlagLists[] =
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{
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{ &RUNTIME_CLASS(AActor), ActorFlags, countof(ActorFlags) },
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{ &RUNTIME_CLASS(AInventory), InventoryFlags, countof(InventoryFlags) },
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{ &RUNTIME_CLASS(AWeapon), WeaponFlags, countof(WeaponFlags) },
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{ &RUNTIME_CLASS(APlayerPawn), PlayerPawnFlags,countof(PlayerPawnFlags) },
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{ &RUNTIME_CLASS_CASTLESS(AActor), ActorFlags, countof(ActorFlags) },
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{ &RUNTIME_CLASS_CASTLESS(AInventory), InventoryFlags, countof(InventoryFlags) },
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{ &RUNTIME_CLASS_CASTLESS(AWeapon), WeaponFlags, countof(WeaponFlags) },
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{ &RUNTIME_CLASS_CASTLESS(APlayerPawn), PlayerPawnFlags,countof(PlayerPawnFlags) },
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};
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#define NUM_FLAG_LISTS (countof(FlagLists))
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