- fix blinking caused by uninitialized clipping planes
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1 changed files with 6 additions and 0 deletions
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@ -116,4 +116,10 @@ void main()
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// clip planes used for translucency splitting
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gl_ClipDistance[1] = worldcoord.y - uClipSplit.x;
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gl_ClipDistance[2] = uClipSplit.y - worldcoord.y;
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if (uSplitTopPlane == vec4(0.0))
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{
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gl_ClipDistance[3] = 1;
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gl_ClipDistance[4] = 1;
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}
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}
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