- moved DObject and core parts of the VM to 'common'.

# Conflicts:
#	src/common/objects/dobject.h
This commit is contained in:
Christoph Oelckers 2020-04-11 19:21:41 +02:00
commit f8ac9a2662
48 changed files with 403 additions and 349 deletions

View file

@ -1673,7 +1673,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
if (!arc.w->inObject() || def == nullptr || sid != *def)
{
arc.WriteKey(key);
const char *sn = S_GetSoundName(sid);
const char *sn = soundEngine->GetSoundName(sid);
if (sn != nullptr) arc.w->String(sn);
else arc.w->Null();
}
@ -2088,7 +2088,7 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr
//
// This is a bit of a cheat because it never actually writes out the pointer.
// The rules for levels are that they must be self-contained.
// No level and no pbject that is part of a level may reference a different one.
// No level and no object that is part of a level may reference a different one.
//
// When writing, this merely checks if the rules are obeyed and if not errors out.
// When reading, it assumes that the object was properly written and restores