- Fixed: The automap code had the check for rotation reversed.
- Changed type PClass::FreeIndices to TArray<unsigned int> because that's the type of the indices. - Fixed: makewad.c needs __cdecl for non-Windows builds. - Fixed: FinishThingdef didn't check whether the WeaponClass pointer in AWeaponPiece was a valid name. SVN r133 (trunk)
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2b91f31d86
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5 changed files with 20 additions and 8 deletions
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@ -3632,7 +3632,7 @@ void FinishThingdef()
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v = defaults->AmmoType1;
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if (v != NAME_None && v.IsValidName())
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{
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defaults->AmmoType1 = PClass::FindClass(v.GetChars());
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defaults->AmmoType1 = PClass::FindClass(v);
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if (!defaults->AmmoType1)
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{
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SC_ScriptError("Unknown ammo type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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@ -3646,7 +3646,7 @@ void FinishThingdef()
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v = defaults->AmmoType2;
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if (v != NAME_None && v.IsValidName())
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{
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defaults->AmmoType2 = PClass::FindClass(v.GetChars());
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defaults->AmmoType2 = PClass::FindClass(v);
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if (!defaults->AmmoType2)
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{
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SC_ScriptError("Unknown ammo type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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@ -3660,7 +3660,7 @@ void FinishThingdef()
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v = defaults->SisterWeaponType;
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if (v != NAME_None && v.IsValidName())
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{
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defaults->SisterWeaponType = PClass::FindClass(v.GetChars());
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defaults->SisterWeaponType = PClass::FindClass(v);
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if (!defaults->SisterWeaponType)
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{
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SC_ScriptError("Unknown sister weapon type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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@ -3689,14 +3689,14 @@ void FinishThingdef()
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fuglyname v;
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v = defaults->WeaponClass;
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if (v != NAME_None)
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if (v != NAME_None && v.IsValidName())
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{
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defaults->WeaponClass = PClass::FindClass(v.GetChars());
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defaults->WeaponClass = PClass::FindClass(v);
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if (!defaults->WeaponClass)
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{
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SC_ScriptError("Unknown weapon type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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}
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else if (defaults->WeaponClass->ParentClass != RUNTIME_CLASS(AWeapon))
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else if (!defaults->WeaponClass->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
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{
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SC_ScriptError("Invalid weapon type '%s' in '%s'\n", v.GetChars(), ti->TypeName.GetChars());
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}
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