Move SetOutputViewport to OpenGLFrameBuffer::Update as it cannot be safely called from Begin2D

This commit is contained in:
Magnus Norddahl 2016-08-13 23:07:13 +02:00 committed by Christoph Oelckers
commit f8cc56ea3a
2 changed files with 2 additions and 3 deletions

View file

@ -187,6 +187,8 @@ void OpenGLFrameBuffer::Update()
DrawRateStuff();
GLRenderer->Flush();
GLRenderer->SetOutputViewport(nullptr);
if (gl_draw_sync || !swapped)
{
Swap();