- trimmed down the AActor Spawn interface and removed all non-float variants.
This still needs some cleanup in a few calling functions.
This commit is contained in:
parent
2a0d5a621a
commit
f8cf4bcf3d
29 changed files with 214 additions and 277 deletions
|
|
@ -66,7 +66,7 @@ void AFastProjectile::Tick ()
|
|||
tm.LastRipped.Clear(); // [RH] Do rip damage each step, like Hexen
|
||||
}
|
||||
|
||||
if (!P_TryMove (this, X() + frac.X, Y() + frac.Y, true, NULL, tm))
|
||||
if (!P_TryMove (this, Pos() + frac, true, NULL, tm))
|
||||
{ // Blocked move
|
||||
if (!(flags3 & MF3_SKYEXPLODE))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue