- trimmed down the AActor Spawn interface and removed all non-float variants.

This still needs some cleanup in a few calling functions.
This commit is contained in:
Christoph Oelckers 2016-03-23 10:42:41 +01:00
commit f8cf4bcf3d
29 changed files with 214 additions and 277 deletions

View file

@ -77,7 +77,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SpawnEntity)
{
PARAM_ACTION_PROLOGUE;
AActor *entity = Spawn("EntityBoss", self->PosPlusZ(70), ALLOW_REPLACE);
AActor *entity = Spawn("EntityBoss", self->PosPlusZ(70.), ALLOW_REPLACE);
if (entity != NULL)
{
entity->Angles.Yaw = self->Angles.Yaw;