- trimmed down the AActor Spawn interface and removed all non-float variants.

This still needs some cleanup in a few calling functions.
This commit is contained in:
Christoph Oelckers 2016-03-23 10:42:41 +01:00
commit f8cf4bcf3d
29 changed files with 214 additions and 277 deletions

View file

@ -667,7 +667,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Burnination)
pos = self->Pos();
}
AActor *drop = Spawn<APhosphorousFire> (pos.X, pos.Y, self->Z() + 4., ALLOW_REPLACE);
AActor *drop = Spawn<APhosphorousFire> (DVector3(pos, self->Z() + 4.), ALLOW_REPLACE);
if (drop != NULL)
{
drop->Vel.X = self->Vel.X + pr_phburn.Random2 (7);