- trimmed down the AActor Spawn interface and removed all non-float variants.
This still needs some cleanup in a few calling functions.
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29 changed files with 214 additions and 277 deletions
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@ -57,7 +57,7 @@ bool P_CheckTickerPaused ()
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ConsoleState == c_down || ConsoleState == c_falling)
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&& !demoplayback
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&& !demorecording
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&& players[consoleplayer].viewz != -FLT_MAX
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&& players[consoleplayer].viewz != NO_VALUE
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&& wipegamestate == gamestate)
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{
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S_PauseSound (!(level.flags2 & LEVEL2_PAUSE_MUSIC_IN_MENUS), false);
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