- trimmed down the AActor Spawn interface and removed all non-float variants.
This still needs some cleanup in a few calling functions.
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29 changed files with 214 additions and 277 deletions
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@ -1650,7 +1650,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SkullPop)
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}
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self->flags &= ~MF_SOLID;
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mo = (APlayerPawn *)Spawn (spawntype, self->PosPlusZ(48*FRACUNIT), NO_REPLACE);
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mo = (APlayerPawn *)Spawn (spawntype, self->PosPlusZ(48.), NO_REPLACE);
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//mo->target = self;
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mo->Vel.X = pr_skullpop.Random2() / 128.;
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mo->Vel.Y = pr_skullpop.Random2() / 128.;
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