- trimmed down the AActor Spawn interface and removed all non-float variants.

This still needs some cleanup in a few calling functions.
This commit is contained in:
Christoph Oelckers 2016-03-23 10:42:41 +01:00
commit f8cf4bcf3d
29 changed files with 214 additions and 277 deletions

View file

@ -2638,7 +2638,7 @@ CCMD (loopsound)
}
else
{
AActor *icon = Spawn("SpeakerIcon", players[consoleplayer].mo->PosPlusZ(32*FRACUNIT), ALLOW_REPLACE);
AActor *icon = Spawn("SpeakerIcon", players[consoleplayer].mo->PosPlusZ(32.), ALLOW_REPLACE);
if (icon != NULL)
{
S_Sound(icon, CHAN_BODY | CHAN_LOOP, id, 1.f, ATTN_IDLE);