- major dependency reduction of the texture system.

This commit is contained in:
Christoph Oelckers 2020-04-11 19:00:07 +02:00
commit f8e9cb8fbc
103 changed files with 820 additions and 712 deletions

View file

@ -55,6 +55,7 @@
#include "i_system.h"
#include "c_buttons.h"
#include "scripting/types.h"
#include "texturemanager.h"
int DMenu::InMenu;
static ScaleOverrider *CurrentScaleOverrider;
@ -127,6 +128,8 @@ void D_ToggleHud();
#define KEY_REPEAT_DELAY (TICRATE*5/12)
#define KEY_REPEAT_RATE (3)
bool OkForLocalization(FTextureID texnum, const char* substitute);
//============================================================================
//
//
@ -442,7 +445,7 @@ void M_SetMenu(FName menu, int param)
// This assumes that replacing one graphic will replace all of them.
// So this only checks the "New game" entry for localization capability.
FTextureID texid = TexMan.CheckForTexture("M_NGAME", ETextureType::MiscPatch);
if (!TexMan.OkForLocalization(texid, "$MNU_NEWGAME"))
if (!OkForLocalization(texid, "$MNU_NEWGAME"))
{
menu = NAME_MainmenuTextOnly;
}