- use typedefs for TVector<double> etc.
(Better have this out of the way before messing around with this stuff...)
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23 changed files with 72 additions and 67 deletions
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@ -140,7 +140,7 @@ static int CheckForMissingSegs()
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if (seg->sidedef!=NULL)
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{
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// check all the segs and calculate the length they occupy on their sidedef
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TVector2<double> vec1(seg->v2->x - seg->v1->x, seg->v2->y - seg->v1->y);
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DVector2 vec1(seg->v2->x - seg->v1->x, seg->v2->y - seg->v1->y);
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added_seglen[seg->sidedef - sides] += float(vec1.Length());
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}
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}
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@ -150,7 +150,7 @@ static int CheckForMissingSegs()
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side_t * side =&sides[i];
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line_t * line = side->linedef;
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TVector2<double> lvec(line->dx, line->dy);
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DVector2 lvec(line->dx, line->dy);
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float linelen = float(lvec.Length());
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missing += (added_seglen[i] < linelen - FRACUNIT);
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