- use typedefs for TVector<double> etc.
(Better have this out of the way before messing around with this stuff...)
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23 changed files with 72 additions and 67 deletions
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@ -1279,7 +1279,7 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
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ds_x1 = x1;
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ds_x2 = x2 - 1;
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TVector2<double> tex(x1 - originx, y - originy);
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DVector2 tex(x1 - originx, y - originy);
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if (dorotate)
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{
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double t = tex.X;
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