Convert r_actualextralight global to a function

This commit is contained in:
Magnus Norddahl 2017-01-12 19:09:13 +01:00
commit f912b4ab8b
9 changed files with 19 additions and 23 deletions

View file

@ -240,7 +240,7 @@ namespace swrenderer
}
else
{ // diminished light
int spriteshade = LIGHT2SHADE(sec->lightlevel + r_actualextralight);
int spriteshade = LIGHT2SHADE(sec->lightlevel + R_ActualExtraLight(foggy));
spr->Style.BaseColormap = mybasecolormap;
spr->Style.ColormapNum = GETPALOOKUP(r_SpriteVisibility / MAX(MINZ, (double)spr->depth), spriteshade);
}