Change RenderTarget global to be an internal swrenderer variable

This commit is contained in:
Magnus Norddahl 2017-01-15 03:19:03 +01:00
commit f9175561bb
10 changed files with 42 additions and 26 deletions

View file

@ -100,8 +100,6 @@ CUSTOM_CVAR(Float, r_quakeintensity, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
else if (self > 1.f) self = 1.f;
}
DCanvas *RenderTarget; // [RH] canvas to render to
int viewwindowx;
int viewwindowy;
@ -908,7 +906,7 @@ void R_SetupFrame (AActor *actor)
validcount++;
if (RenderTarget == screen && r_clearbuffer != 0)
if (r_clearbuffer != 0)
{
int color;
int hom = r_clearbuffer;