added wall texture skewing.

This uses the same UDMF properties as Eternity recently introduced for the same feature.
This commit is contained in:
Professor Hastig 2023-10-20 08:06:04 +02:00
commit f92f6b8de4
7 changed files with 151 additions and 26 deletions

View file

@ -140,6 +140,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, side_t::part &part, si
("texture", part.texture, def->texture)
("interpolation", part.interpolation)
("flags", part.flags, def->flags)
("skew", part.skew, def->skew)
("color1", part.SpecialColors[0], def->SpecialColors[0])
("color2", part.SpecialColors[1], def->SpecialColors[1])
("addcolor", part.AdditiveColor, def->AdditiveColor)