added wall texture skewing.
This uses the same UDMF properties as Eternity recently introduced for the same feature.
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7 changed files with 151 additions and 26 deletions
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@ -140,6 +140,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, side_t::part &part, si
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("texture", part.texture, def->texture)
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("interpolation", part.interpolation)
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("flags", part.flags, def->flags)
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("skew", part.skew, def->skew)
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("color1", part.SpecialColors[0], def->SpecialColors[0])
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("color2", part.SpecialColors[1], def->SpecialColors[1])
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("addcolor", part.AdditiveColor, def->AdditiveColor)
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