- Fixed: F_StartFinale shouldn't get the information if the game is about

to end from level.nextmap. For example, this check is wrong for a secret
  exit.

SVN r549 (trunk)
This commit is contained in:
Christoph Oelckers 2007-09-26 21:50:05 +00:00
commit f94d971c06
4 changed files with 16 additions and 7 deletions

View file

@ -2042,7 +2042,8 @@ void G_WorldDone (void)
thiscluster->finaleflat, thiscluster->exittext,
thiscluster->flags & CLUSTER_EXITTEXTINLUMP,
thiscluster->flags & CLUSTER_FINALEPIC,
thiscluster->flags & CLUSTER_LOOKUPEXITTEXT);
thiscluster->flags & CLUSTER_LOOKUPEXITTEXT,
true);
}
else
{
@ -2059,7 +2060,8 @@ void G_WorldDone (void)
nextcluster->finaleflat, nextcluster->entertext,
nextcluster->flags & CLUSTER_ENTERTEXTINLUMP,
nextcluster->flags & CLUSTER_FINALEPIC,
nextcluster->flags & CLUSTER_LOOKUPENTERTEXT);
nextcluster->flags & CLUSTER_LOOKUPENTERTEXT,
false);
}
else if (thiscluster->exittext)
{
@ -2068,7 +2070,8 @@ void G_WorldDone (void)
thiscluster->finaleflat, thiscluster->exittext,
thiscluster->flags & CLUSTER_EXITTEXTINLUMP,
thiscluster->flags & CLUSTER_FINALEPIC,
thiscluster->flags & CLUSTER_LOOKUPEXITTEXT);
thiscluster->flags & CLUSTER_LOOKUPEXITTEXT,
false);
}
}
}