- Fixed: F_StartFinale shouldn't get the information if the game is about
to end from level.nextmap. For example, this check is wrong for a secret exit. SVN r549 (trunk)
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parent
7539d5ad70
commit
f94d971c06
4 changed files with 16 additions and 7 deletions
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@ -2042,7 +2042,8 @@ void G_WorldDone (void)
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thiscluster->finaleflat, thiscluster->exittext,
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thiscluster->flags & CLUSTER_EXITTEXTINLUMP,
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thiscluster->flags & CLUSTER_FINALEPIC,
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thiscluster->flags & CLUSTER_LOOKUPEXITTEXT);
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thiscluster->flags & CLUSTER_LOOKUPEXITTEXT,
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true);
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}
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else
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{
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@ -2059,7 +2060,8 @@ void G_WorldDone (void)
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nextcluster->finaleflat, nextcluster->entertext,
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nextcluster->flags & CLUSTER_ENTERTEXTINLUMP,
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nextcluster->flags & CLUSTER_FINALEPIC,
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nextcluster->flags & CLUSTER_LOOKUPENTERTEXT);
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nextcluster->flags & CLUSTER_LOOKUPENTERTEXT,
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false);
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}
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else if (thiscluster->exittext)
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{
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@ -2068,7 +2070,8 @@ void G_WorldDone (void)
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thiscluster->finaleflat, thiscluster->exittext,
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thiscluster->flags & CLUSTER_EXITTEXTINLUMP,
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thiscluster->flags & CLUSTER_FINALEPIC,
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thiscluster->flags & CLUSTER_LOOKUPEXITTEXT);
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thiscluster->flags & CLUSTER_LOOKUPEXITTEXT,
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false);
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}
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}
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}
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