Fix Timidity's DLS instrument loading:
- Envelope data needed to be converted to SF2 values. - Fine tuning was ignored which made pretty much every instrument off tune. - Despite this, it still sounds like shit compared to FMOD or Microsoft's wavetable synth. There are lots of missing notes and some instruments are still off tune. I'm not sure it's worth trying to salvage it. It'd probably be better to scrap it, since Timidity is very much oriented toward GF1 patches, which it handles perfectly fine.
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4 changed files with 52 additions and 27 deletions
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@ -1126,7 +1126,7 @@ static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins,
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sample->key_group = (SBYTE)rgn->header->usKeyGroup;
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sample->low_freq = note_to_freq(rgn->header->RangeKey.usLow);
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sample->high_freq = note_to_freq(rgn->header->RangeKey.usHigh);
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sample->root_freq = note_to_freq(rgn->wsmp->usUnityNote);
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sample->root_freq = note_to_freq(rgn->wsmp->usUnityNote + rgn->wsmp->sFineTune * .01f);
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sample->low_vel = (BYTE)rgn->header->RangeVelocity.usLow;
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sample->high_vel = (BYTE)rgn->header->RangeVelocity.usHigh;
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@ -1137,15 +1137,17 @@ static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins,
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convert_sample_data(sample, wave->data);
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if (rgn->wsmp->cSampleLoops)
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{
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sample->modes |= (PATCH_LOOPEN | PATCH_SUSTAIN);
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sample->modes |= (PATCH_LOOPEN | PATCH_SUSTAIN/* | PATCH_NO_SRELEASE*/);
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sample->loop_start = rgn->wsmp_loop->ulStart / 2;
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sample->loop_end = sample->loop_start + (rgn->wsmp_loop->ulLength / 2);
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}
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sample->scale_factor = 1024;
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sample->scale_note = rgn->wsmp->usUnityNote;
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if (sample->modes & PATCH_SUSTAIN)
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{
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int value;
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double attack, hold, decay, release; int sustain;
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int attack, hold, decay, release; int sustain;
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CONNECTIONLIST *art = NULL;
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CONNECTION *artList = NULL;
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@ -1157,16 +1159,11 @@ static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins,
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artList = rgn->artList;
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}
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value = load_connection(art->cConnections, artList, CONN_DST_EG1_ATTACKTIME);
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attack = to_msec(value);
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value = load_connection(art->cConnections, artList, CONN_DST_EG1_HOLDTIME);
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hold = to_msec(value);
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value = load_connection(art->cConnections, artList, CONN_DST_EG1_DECAYTIME);
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decay = to_msec(value);
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value = load_connection(art->cConnections, artList, CONN_DST_EG1_RELEASETIME);
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release = to_msec(value);
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value = load_connection(art->cConnections, artList, CONN_DST_EG1_SUSTAINLEVEL);
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sustain = (int)((1.0 - to_normalized_percent(value)) * 250.0);
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attack = load_connection(art->cConnections, artList, CONN_DST_EG1_ATTACKTIME);
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hold = load_connection(art->cConnections, artList, CONN_DST_EG1_HOLDTIME);
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decay = load_connection(art->cConnections, artList, CONN_DST_EG1_DECAYTIME);
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release = load_connection(art->cConnections, artList, CONN_DST_EG1_RELEASETIME);
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sustain = load_connection(art->cConnections, artList, CONN_DST_EG1_SUSTAINLEVEL);
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value = load_connection(art->cConnections, artList, CONN_DST_PAN);
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sample->panning = (int)((0.5 + to_normalized_percent(value)) * 16383.f);
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@ -1174,12 +1171,12 @@ static void load_region_dls(Renderer *song, Sample *sample, DLS_Instrument *ins,
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printf("%d, Rate=%d LV=%d HV=%d Low=%d Hi=%d Root=%d Pan=%d Attack=%f Hold=%f Sustain=%d Decay=%f Release=%f\n", index, sample->sample_rate, rgn->header->RangeVelocity.usLow, rgn->header->RangeVelocity.usHigh, sample->low_freq, sample->high_freq, sample->root_freq, sample->panning, attack, hold, sustain, decay, release);
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*/
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sample->envelope.sf2.decay_vol = 0;
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sample->envelope.sf2.attack_vol = (short)attack;
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sample->envelope.sf2.hold_vol = (short)hold;
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sample->envelope.sf2.decay_vol = (short)decay;
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sample->envelope.sf2.release_vol = (short)release;
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sample->envelope.sf2.sustain_vol = (short)sustain;
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sample->envelope.sf2.delay_vol = -32768;
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sample->envelope.sf2.attack_vol = (short)(attack >> 16);
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sample->envelope.sf2.hold_vol = (short)(hold >> 16);
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sample->envelope.sf2.decay_vol = (short)(decay >> 16);
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sample->envelope.sf2.release_vol = (short)(release >> 16);
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sample->envelope.sf2.sustain_vol = (short)(sustain >> 16);
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}
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sample->data_length <<= FRACTION_BITS;
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