cleaned up the scaling options.

- all 5 settings affected by uiscale have been changed to have the exact same semantics: -1, if supported means special scaling, this is available for HUD and status bar, 0 means to use uiscale, any larger value is a direct scaling factor.
- scaling is cut off when the factor is larger than screenwidth/320 or screenheight/200 because anything larger will definitely not fit.
- a lot of code has been cleaned up and consolidated. Especially the message code had an incredible amount of redundancy.
- all scaling options have been moved into a submenu. This menu is not complete, though - it still requires a special menu widget to convey the intended information without confusing the user.
This commit is contained in:
Christoph Oelckers 2017-03-30 02:16:23 +02:00
commit f95c29ad28
12 changed files with 166 additions and 343 deletions

View file

@ -227,16 +227,8 @@ void CT_Drawer (void)
int i, x, scalex, y, promptwidth;
y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
if (active_con_scaletext() == 0)
{
scalex = CleanXfac;
y *= CleanYfac;
}
else
{
scalex = 1;
}
scalex = 1;
int scale = active_con_scaletext();
int screen_width = SCREENWIDTH / scale;
int screen_height= SCREENHEIGHT / scale;
@ -266,18 +258,10 @@ void CT_Drawer (void)
// draw the prompt, text, and cursor
ChatQueue[len] = SmallFont->GetCursor();
ChatQueue[len+1] = '\0';
if (active_con_scaletext() < 2)
{
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt, DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
}
else
{
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
}
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
ChatQueue[len] = '\0';
BorderTopRefresh = screen->GetPageCount ();