cleaned up the scaling options.
- all 5 settings affected by uiscale have been changed to have the exact same semantics: -1, if supported means special scaling, this is available for HUD and status bar, 0 means to use uiscale, any larger value is a direct scaling factor. - scaling is cut off when the factor is larger than screenwidth/320 or screenheight/200 because anything larger will definitely not fit. - a lot of code has been cleaned up and consolidated. Especially the message code had an incredible amount of redundancy. - all scaling options have been moved into a submenu. This menu is not complete, though - it still requires a special menu widget to convey the intended information without confusing the user.
This commit is contained in:
parent
1dcc017daf
commit
f95c29ad28
12 changed files with 166 additions and 343 deletions
|
|
@ -356,12 +356,7 @@ void FGameConfigFile::DoGlobalSetup ()
|
|||
}
|
||||
if (last < 213)
|
||||
{
|
||||
FBaseCVar *var = FindCVar("hud_scale", NULL);
|
||||
if (var != NULL)
|
||||
{
|
||||
var->ResetToDefault();
|
||||
}
|
||||
var = FindCVar("snd_channels", NULL);
|
||||
auto var = FindCVar("snd_channels", NULL);
|
||||
if (var != NULL)
|
||||
{
|
||||
// old settings were default 32, minimum 8, new settings are default 128, minimum 64.
|
||||
|
|
@ -369,6 +364,21 @@ void FGameConfigFile::DoGlobalSetup ()
|
|||
if (v.Int < 64) var->ResetToDefault();
|
||||
}
|
||||
}
|
||||
if (last < 214)
|
||||
{
|
||||
FBaseCVar *var = FindCVar("hud_scale", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
var = FindCVar("st_scale", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
var = FindCVar("hud_althudscale", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
var = FindCVar("con_scale", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
var = FindCVar("con_scaletext", NULL);
|
||||
if (var != NULL) var->ResetToDefault();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue