Change camera texture FOV to doubles.
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b80bf6930a
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f96f71044f
8 changed files with 13 additions and 13 deletions
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@ -272,7 +272,7 @@ void FSoftwareRenderer::SetClearColor(int color)
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mScene.SetClearColor(color);
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}
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void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov)
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void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov)
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{
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auto renderTarget = r_polyrenderer ? PolyRenderer::Instance()->RenderTarget : mScene.MainThread()->Viewport->RenderTarget;
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auto &cameraViewpoint = r_polyrenderer ? PolyRenderer::Instance()->Viewpoint : mScene.MainThread()->Viewport->viewpoint;
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@ -290,7 +290,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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CameraLight savedCameraLight = *CameraLight::Instance();
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DAngle savedfov = cameraViewpoint.FieldOfView;
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R_SetFOV (cameraViewpoint, (double)fov);
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R_SetFOV (cameraViewpoint, fov);
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if (r_polyrenderer)
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PolyRenderer::Instance()->RenderViewToCanvas(viewpoint, Canvas, 0, 0, tex->GetWidth(), tex->GetHeight(), tex->bFirstUpdate);
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