Improve DrawSpan codegen enough to do the simple shade for 64x64 flats
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20f67ad40a
commit
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3 changed files with 140 additions and 20 deletions
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@ -6,6 +6,7 @@
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#include "r_compiler/ssa/ssa_vec8s.h"
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#include "r_compiler/ssa/ssa_vec16ub.h"
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#include "r_compiler/ssa/ssa_int.h"
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#include "r_compiler/ssa/ssa_short.h"
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#include "r_compiler/ssa/ssa_ubyte_ptr.h"
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#include "r_compiler/ssa/ssa_vec4f_ptr.h"
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#include "r_compiler/ssa/ssa_vec4i_ptr.h"
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@ -39,16 +40,39 @@ private:
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std::unique_ptr<llvm::legacy::FunctionPassManager> mFunctionPassManager;
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};
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struct RenderArgs
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{
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uint32_t *destorg;
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const uint32_t *source;
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int32_t destpitch;
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int32_t xfrac;
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int32_t yfrac;
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int32_t xstep;
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int32_t ystep;
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int32_t x1;
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int32_t x2;
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int32_t y;
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int32_t xbits;
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int32_t ybits;
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uint32_t light;
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uint32_t srcalpha;
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uint32_t destalpha;
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//ShadeConstants _shade_constants;
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//int32_t nearest_filter;
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};
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class FixedFunction
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{
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public:
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FixedFunction();
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void(*DrawSpan)(int, uint32_t *) = nullptr;
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void(*DrawSpan)(const RenderArgs *) = nullptr;
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private:
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void CodegenDrawSpan();
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static llvm::Type *GetRenderArgsStruct(llvm::LLVMContext &context);
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RenderProgram mProgram;
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};
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