- Increased the limit for 'imp/active' to 6. This sound definitely benefits
from a higher limit. - Fixed: $limit should not apply to sounds played from the menu. - Fixed: The SNDSEQ parser tried to set bDoorSound before actually creating the sound sequence data. SVN r852 (trunk)
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4 changed files with 19 additions and 11 deletions
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@ -708,7 +708,7 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
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// If this sound doesn't like playing near itself, don't play it if
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// that's what would happen.
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if (sfx->NearLimit && S_CheckSoundLimit(sfx, pos))
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if (sfx->NearLimit && pt != NULL && S_CheckSoundLimit(sfx, pos))
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return;
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// Make sure the sound is loaded.
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