Implement FVector ZScript for Actor Scale

This commit is contained in:
RaveYard 2022-06-09 21:24:38 +02:00 committed by Christoph Oelckers
commit f9bf6f9311
21 changed files with 321 additions and 42 deletions

View file

@ -1688,6 +1688,13 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
delete this;
return x;
}
else if ((basex->IsVector2() && IsVector2()) || (basex->IsVector3() && IsVector3()))
{
auto x = basex;
basex = nullptr;
delete this;
return x;
}
// todo: pointers to class objects.
// All other types are only compatible to themselves and have already been handled above by the equality check.
// Anything that falls through here is not compatible and must print an error.
@ -2764,7 +2771,7 @@ FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
else if (left->IsVector() && right->IsVector())
{
// a vector2 can be added to or subtracted from a vector 3 but it needs to be the right operand.
if (left->ValueType == right->ValueType || (left->ValueType == TypeVector3 && right->ValueType == TypeVector2))
if (left->ValueType == right->ValueType || (left->IsVector3() && right->IsVector2()))
{
ValueType = left->ValueType;
}
@ -2857,8 +2864,9 @@ ExpEmit FxAddSub::Emit(VMFunctionBuilder *build)
if (IsVector())
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
build->Emit(right->ValueType == TypeVector2? OP_ADDV2_RR : OP_ADDV3_RR, to.RegNum, op1.RegNum, op2.RegNum);
if (left->ValueType == TypeVector3 && right->ValueType == TypeVector2 && to.RegNum != op1.RegNum)
build->Emit(right->IsVector2() ? OP_ADDV2_RR : OP_ADDV3_RR, to.RegNum, op1.RegNum, op2.RegNum);
if (left->IsVector3() && right->IsVector2() && to.RegNum != op1.RegNum)
{
// must move the z-coordinate
build->Emit(OP_MOVEF, to.RegNum + 2, op1.RegNum + 2);
@ -2890,7 +2898,7 @@ ExpEmit FxAddSub::Emit(VMFunctionBuilder *build)
if (IsVector())
{
assert(op1.RegType == REGT_FLOAT && op2.RegType == REGT_FLOAT);
build->Emit(right->ValueType == TypeVector2 ? OP_SUBV2_RR : OP_SUBV3_RR, to.RegNum, op1.RegNum, op2.RegNum);
build->Emit(right->IsVector2() ? OP_SUBV2_RR : OP_SUBV3_RR, to.RegNum, op1.RegNum, op2.RegNum);
return to;
}
else if (ValueType->GetRegType() == REGT_FLOAT)
@ -3093,11 +3101,11 @@ ExpEmit FxMulDiv::Emit(VMFunctionBuilder *build)
int op;
if (op2.Konst)
{
op = Operator == '*' ? (ValueType == TypeVector2 ? OP_MULVF2_RK : OP_MULVF3_RK) : (ValueType == TypeVector2 ? OP_DIVVF2_RK : OP_DIVVF3_RK);
op = Operator == '*' ? (IsVector2() ? OP_MULVF2_RK : OP_MULVF3_RK) : (IsVector2() ? OP_DIVVF2_RK : OP_DIVVF3_RK);
}
else
{
op = Operator == '*' ? (ValueType == TypeVector2 ? OP_MULVF2_RR : OP_MULVF3_RR) : (ValueType == TypeVector2 ? OP_DIVVF2_RR : OP_DIVVF3_RR);
op = Operator == '*' ? (IsVector2() ? OP_MULVF2_RR : OP_MULVF3_RR) : (IsVector2() ? OP_DIVVF2_RR : OP_DIVVF3_RR);
}
op1.Free(build);
op2.Free(build);
@ -9067,13 +9075,13 @@ ExpEmit FxVectorBuiltin::Emit(VMFunctionBuilder *build)
ExpEmit op = Self->Emit(build);
if (Function == NAME_Length)
{
build->Emit(Self->ValueType == TypeVector2 ? OP_LENV2 : OP_LENV3, to.RegNum, op.RegNum);
build->Emit(Self->ValueType == TypeVector2 || Self->ValueType == TypeFVector2 ? OP_LENV2 : OP_LENV3, to.RegNum, op.RegNum);
}
else
{
ExpEmit len(build, REGT_FLOAT);
build->Emit(Self->ValueType == TypeVector2 ? OP_LENV2 : OP_LENV3, len.RegNum, op.RegNum);
build->Emit(Self->ValueType == TypeVector2 ? OP_DIVVF2_RR : OP_DIVVF3_RR, to.RegNum, op.RegNum, len.RegNum);
build->Emit(Self->ValueType == TypeVector2 || Self->ValueType == TypeFVector2 ? OP_LENV2 : OP_LENV3, len.RegNum, op.RegNum);
build->Emit(Self->ValueType == TypeVector2 || Self->ValueType == TypeFVector2 ? OP_DIVVF2_RR : OP_DIVVF3_RR, to.RegNum, op.RegNum, len.RegNum);
len.Free(build);
}
op.Free(build);
@ -10734,6 +10742,10 @@ ExpEmit FxClassPtrCast::Emit(VMFunctionBuilder *build)
FxLocalVariableDeclaration::FxLocalVariableDeclaration(PType *type, FName name, FxExpression *initval, int varflags, const FScriptPosition &p)
:FxExpression(EFX_LocalVariableDeclaration, p)
{
// Local FVector isn't different from Vector
if (type == TypeFVector2) type = TypeVector2;
else if (type == TypeFVector3) type = TypeVector3;
ValueType = type;
VarFlags = varflags;
Name = name;