Implement FVector ZScript for Actor Scale
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21 changed files with 321 additions and 42 deletions
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@ -336,7 +336,9 @@ public:
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bool IsFloat() const { return ValueType->isFloat(); }
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bool IsInteger() const { return ValueType->isNumeric() && ValueType->isIntCompatible(); }
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bool IsPointer() const { return ValueType->isPointer(); }
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bool IsVector() const { return ValueType == TypeVector2 || ValueType == TypeVector3; };
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bool IsVector() const { return ValueType == TypeVector2 || ValueType == TypeVector3 || ValueType == TypeFVector2 || ValueType == TypeFVector3; };
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bool IsVector2() const { return ValueType == TypeVector2 || ValueType == TypeFVector2; };
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bool IsVector3() const { return ValueType == TypeVector3 || ValueType == TypeFVector3; };
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bool IsBoolCompat() const { return ValueType->isScalar(); }
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bool IsObject() const { return ValueType->isObjectPointer(); }
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bool IsArray() const { return ValueType->isArray() || (ValueType->isPointer() && ValueType->toPointer()->PointedType->isArray()); }
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