Implement FVector ZScript for Actor Scale

This commit is contained in:
RaveYard 2022-06-09 21:24:38 +02:00 committed by Christoph Oelckers
commit f9bf6f9311
21 changed files with 321 additions and 42 deletions

View file

@ -1000,7 +1000,7 @@ void R_InitSprites ()
auto type = GetDefaultByType(PlayerClasses[0].Type);
Skins[i].range0start = type->IntVar(NAME_ColorRangeStart);
Skins[i].range0end = type->IntVar(NAME_ColorRangeEnd);
Skins[i].Scale = type->Scale;
Skins[i].Scale = DVector2(type->Scale.X, type->Scale.Y);
}
R_InitSpriteDefs ();
@ -1019,7 +1019,7 @@ void R_InitSprites ()
Skins[i].Face = face == NAME_None? "STF" : face.GetChars();
Skins[i].range0start = basetype->IntVar(NAME_ColorRangeStart);
Skins[i].range0end = basetype->IntVar(NAME_ColorRangeEnd);
Skins[i].Scale = basetype->Scale;
Skins[i].Scale = DVector2(basetype->Scale.X, basetype->Scale.Y);
Skins[i].sprite = basetype->SpawnState->sprite;
Skins[i].namespc = ns_global;