Implement FVector ZScript for Actor Scale
This commit is contained in:
parent
d862bf4347
commit
f9bf6f9311
21 changed files with 321 additions and 42 deletions
|
|
@ -1000,7 +1000,7 @@ void R_InitSprites ()
|
|||
auto type = GetDefaultByType(PlayerClasses[0].Type);
|
||||
Skins[i].range0start = type->IntVar(NAME_ColorRangeStart);
|
||||
Skins[i].range0end = type->IntVar(NAME_ColorRangeEnd);
|
||||
Skins[i].Scale = type->Scale;
|
||||
Skins[i].Scale = DVector2(type->Scale.X, type->Scale.Y);
|
||||
}
|
||||
|
||||
R_InitSpriteDefs ();
|
||||
|
|
@ -1019,7 +1019,7 @@ void R_InitSprites ()
|
|||
Skins[i].Face = face == NAME_None? "STF" : face.GetChars();
|
||||
Skins[i].range0start = basetype->IntVar(NAME_ColorRangeStart);
|
||||
Skins[i].range0end = basetype->IntVar(NAME_ColorRangeEnd);
|
||||
Skins[i].Scale = basetype->Scale;
|
||||
Skins[i].Scale = DVector2(basetype->Scale.X, basetype->Scale.Y);
|
||||
Skins[i].sprite = basetype->SpawnState->sprite;
|
||||
Skins[i].namespc = ns_global;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue