Implement FVector ZScript for Actor Scale
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21 changed files with 321 additions and 42 deletions
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@ -618,7 +618,7 @@ DEFINE_PROPERTY(damage, X, Actor)
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DEFINE_PROPERTY(scale, F, Actor)
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{
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PROP_DOUBLE_PARM(id, 0);
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defaults->Scale.X = defaults->Scale.Y = id;
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defaults->Scale.X = defaults->Scale.Y = float(id);
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}
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//==========================================================================
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