Merge branch 'master' of https://github.com/ZDoom/gzdoom
This commit is contained in:
commit
fa0a88f85e
41 changed files with 236 additions and 147 deletions
|
|
@ -69,20 +69,13 @@ if( WIN32 )
|
|||
setupapi
|
||||
oleaut32
|
||||
dbghelp
|
||||
dxguid
|
||||
dwmapi
|
||||
)
|
||||
|
||||
if( NOT MINGW )
|
||||
list( APPEND PROJECT_LIBRARIES legacy_stdio_definitions )
|
||||
endif()
|
||||
legacy_stdio_definitions )
|
||||
|
||||
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
||||
if( DX_dxguid_LIBRARY )
|
||||
list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" )
|
||||
endif()
|
||||
endif()
|
||||
|
||||
else()
|
||||
if( APPLE )
|
||||
set( NO_GTK ON )
|
||||
|
|
|
|||
|
|
@ -436,7 +436,7 @@ static bool DoSubstitution (FString &out, const char *in)
|
|||
{
|
||||
if (strnicmp(a, "armor", 5) == 0)
|
||||
{
|
||||
auto armor = player->mo->FindInventory(NAME_BasicArmor);
|
||||
auto armor = player->mo->FindInventory(NAME_BasicArmor, true);
|
||||
out.AppendFormat("%d", armor != NULL ? armor->IntVar(NAME_Amount) : 0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -138,6 +138,10 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
|
|||
{
|
||||
iwad->nokeyboardcheats = true;
|
||||
}
|
||||
else if (sc.Compare("SkipBexStringsIfLanguage"))
|
||||
{
|
||||
iwad->SkipBexStringsIfLanguage = true;
|
||||
}
|
||||
else if (sc.Compare("Compatibility"))
|
||||
{
|
||||
sc.MustGetStringName("=");
|
||||
|
|
|
|||
|
|
@ -1807,7 +1807,7 @@ bool ConsiderPatches (const char *arg)
|
|||
if ( (f = BaseFileSearch(args[i].GetChars(), ".deh", false, GameConfig)) ||
|
||||
(f = BaseFileSearch(args[i].GetChars(), ".bex", false, GameConfig)) )
|
||||
{
|
||||
D_LoadDehFile(f);
|
||||
D_LoadDehFile(f, 0);
|
||||
}
|
||||
}
|
||||
return argc > 0;
|
||||
|
|
@ -3442,7 +3442,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
|
|||
auto numbasesounds = soundEngine->GetNumSounds();
|
||||
|
||||
// Load embedded Dehacked patches
|
||||
D_LoadDehLumps(FromIWAD);
|
||||
D_LoadDehLumps(FromIWAD, iwad_info->SkipBexStringsIfLanguage ? DEH_SKIP_BEX_STRINGS_IF_LANGUAGE : 0);
|
||||
|
||||
// [RH] Add any .deh and .bex files on the command line.
|
||||
// If there are none, try adding any in the config file.
|
||||
|
|
@ -3459,13 +3459,13 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
|
|||
if (stricmp (key, "Path") == 0 && FileExists (value))
|
||||
{
|
||||
if (!batchrun) Printf ("Applying patch %s\n", value);
|
||||
D_LoadDehFile(value);
|
||||
D_LoadDehFile(value, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load embedded Dehacked patches
|
||||
D_LoadDehLumps(FromPWADs);
|
||||
D_LoadDehLumps(FromPWADs, 0);
|
||||
|
||||
// Create replacements for dehacked pickups
|
||||
FinishDehPatch();
|
||||
|
|
|
|||
|
|
@ -86,6 +86,7 @@ struct FIWADInfo
|
|||
int StartupType = FStartupInfo::DefaultStartup; // alternate startup type
|
||||
FString MapInfo; // Base mapinfo to load
|
||||
bool nokeyboardcheats = false; // disable keyboard cheats
|
||||
bool SkipBexStringsIfLanguage = false;
|
||||
TArray<FString> Load; // Wads to be loaded with this one.
|
||||
TArray<FString> Lumps; // Lump names for identification
|
||||
TArray<FString> DeleteLumps; // Lumps which must be deleted from the directory.
|
||||
|
|
|
|||
|
|
@ -1036,7 +1036,7 @@ public:
|
|||
ammocount2 = ammo2 != nullptr ? ammo2->IntVar(NAME_Amount) : 0;
|
||||
|
||||
//prepare ammo counts
|
||||
armor = CPlayer->mo->FindInventory(NAME_BasicArmor);
|
||||
armor = CPlayer->mo->FindInventory(NAME_BasicArmor, true);
|
||||
}
|
||||
|
||||
void _Draw (EHudState state)
|
||||
|
|
|
|||
|
|
@ -276,7 +276,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
|
|||
{
|
||||
int armorType = type - HEXENARMOR_ARMOR;
|
||||
|
||||
auto harmor = statusBar->CPlayer->mo->FindInventory(NAME_HexenArmor);
|
||||
auto harmor = statusBar->CPlayer->mo->FindInventory(NAME_HexenArmor, true);
|
||||
if (harmor != NULL)
|
||||
{
|
||||
double *Slots = (double*)harmor->ScriptVar(NAME_Slots, nullptr);
|
||||
|
|
@ -596,7 +596,7 @@ class CommandDrawSwitchableImage : public CommandDrawImage
|
|||
}
|
||||
else if(condition == ARMORTYPE)
|
||||
{
|
||||
auto armor = statusBar->CPlayer->mo->FindInventory(NAME_BasicArmor);
|
||||
auto armor = statusBar->CPlayer->mo->FindInventory(NAME_BasicArmor, true);
|
||||
if(armor != NULL)
|
||||
{
|
||||
auto n = armor->NameVar(NAME_ArmorType).GetIndex();
|
||||
|
|
@ -1413,7 +1413,7 @@ class CommandDrawNumber : public CommandDrawString
|
|||
case SAVEPERCENT:
|
||||
{
|
||||
double add = 0;
|
||||
auto harmor = statusBar->CPlayer->mo->FindInventory(NAME_HexenArmor);
|
||||
auto harmor = statusBar->CPlayer->mo->FindInventory(NAME_HexenArmor, true);
|
||||
if(harmor != NULL)
|
||||
{
|
||||
double *Slots = (double*)harmor->ScriptVar(NAME_Slots, nullptr);
|
||||
|
|
@ -2775,7 +2775,7 @@ class CommandDrawBar : public SBarInfoCommand
|
|||
case SAVEPERCENT:
|
||||
{
|
||||
double add = 0;
|
||||
auto harmor = statusBar->CPlayer->mo->FindInventory(NAME_HexenArmor);
|
||||
auto harmor = statusBar->CPlayer->mo->FindInventory(NAME_HexenArmor, true);
|
||||
if (harmor != NULL)
|
||||
{
|
||||
double *Slots = (double*)harmor->ScriptVar(NAME_Slots, nullptr);
|
||||
|
|
|
|||
|
|
@ -446,28 +446,28 @@ struct Key {
|
|||
ptrdiff_t offset;
|
||||
};
|
||||
|
||||
static int PatchThing (int);
|
||||
static int PatchSound (int);
|
||||
static int PatchFrame (int);
|
||||
static int PatchSprite (int);
|
||||
static int PatchAmmo (int);
|
||||
static int PatchWeapon (int);
|
||||
static int PatchPointer (int);
|
||||
static int PatchCheats (int);
|
||||
static int PatchMisc (int);
|
||||
static int PatchText (int);
|
||||
static int PatchStrings (int);
|
||||
static int PatchPars (int);
|
||||
static int PatchCodePtrs (int);
|
||||
static int PatchMusic (int);
|
||||
static int DoInclude (int);
|
||||
static int PatchSpriteNames(int);
|
||||
static int PatchSoundNames(int);
|
||||
static bool DoDehPatch();
|
||||
static int PatchThing (int, int);
|
||||
static int PatchSound (int, int);
|
||||
static int PatchFrame (int, int);
|
||||
static int PatchSprite (int, int);
|
||||
static int PatchAmmo (int, int);
|
||||
static int PatchWeapon (int, int);
|
||||
static int PatchPointer (int, int);
|
||||
static int PatchCheats (int, int);
|
||||
static int PatchMisc (int, int);
|
||||
static int PatchText (int, int);
|
||||
static int PatchStrings (int, int);
|
||||
static int PatchPars (int, int);
|
||||
static int PatchCodePtrs (int, int);
|
||||
static int PatchMusic (int, int);
|
||||
static int DoInclude (int, int);
|
||||
static int PatchSpriteNames(int, int);
|
||||
static int PatchSoundNames(int, int);
|
||||
static bool DoDehPatch(int);
|
||||
|
||||
static const struct {
|
||||
const char *name;
|
||||
int (*func)(int);
|
||||
int (*func)(int, int);
|
||||
} Modes[] = {
|
||||
// These appear in .deh and .bex files
|
||||
{ "Thing", PatchThing },
|
||||
|
|
@ -491,7 +491,7 @@ static const struct {
|
|||
{ NULL, NULL },
|
||||
};
|
||||
|
||||
static int HandleMode (const char *mode, int num);
|
||||
static int HandleMode (const char *mode, int num, int flags);
|
||||
static bool HandleKey (const struct Key *keys, void *structure, const char *key, int value);
|
||||
static bool ReadChars (char **stuff, int size);
|
||||
static char *igets (void);
|
||||
|
|
@ -509,14 +509,14 @@ static void PushTouchedActor(PClassActor *cls)
|
|||
}
|
||||
|
||||
|
||||
static int HandleMode (const char *mode, int num)
|
||||
static int HandleMode (const char *mode, int num, int flags)
|
||||
{
|
||||
int i = 0;
|
||||
while (Modes[i].name && stricmp (Modes[i].name, mode))
|
||||
i++;
|
||||
|
||||
if (Modes[i].name)
|
||||
return Modes[i].func (num);
|
||||
return Modes[i].func (num, flags);
|
||||
|
||||
// Handle unknown or unimplemented data
|
||||
Printf ("Unknown chunk %s encountered. Skipping.\n", mode);
|
||||
|
|
@ -843,7 +843,7 @@ static void CreateScratchFunc(FunctionCallEmitter &emitters, int value1, int val
|
|||
// misc1 = sound, misc2 = attenuation none (true) or normal (false)
|
||||
static void CreatePlaySoundFunc(FunctionCallEmitter &emitters, int value1, int value2, MBFParamState* state)
|
||||
{ // A_PlaySound
|
||||
emitters.AddParameterIntConst(DehFindSound(value1 - 1, true).index()); // soundid
|
||||
emitters.AddParameterIntConst(DehFindSound(value1 - 1, false).index()); // soundid
|
||||
emitters.AddParameterIntConst(CHAN_BODY); // channel
|
||||
emitters.AddParameterFloatConst(1); // volume
|
||||
emitters.AddParameterIntConst(false); // looping
|
||||
|
|
@ -1181,7 +1181,7 @@ static void ClearBits2Stuff(AActor* defaults)
|
|||
}
|
||||
|
||||
|
||||
static int PatchThing (int thingy)
|
||||
static int PatchThing (int thingy, int flags)
|
||||
{
|
||||
enum
|
||||
{
|
||||
|
|
@ -1776,7 +1776,7 @@ static int PatchThing (int thingy)
|
|||
// real benefit to doing this, and it would be very difficult for
|
||||
// me to emulate it, I have disabled them entirely.
|
||||
|
||||
static int PatchSound (int soundNum)
|
||||
static int PatchSound (int soundNum, int flags)
|
||||
{
|
||||
int result;
|
||||
|
||||
|
|
@ -1833,7 +1833,7 @@ DehBits sbits[] = {
|
|||
};
|
||||
|
||||
|
||||
static int PatchFrame (int frameNum)
|
||||
static int PatchFrame (int frameNum, int flags)
|
||||
{
|
||||
MBFArgs args{};
|
||||
int result;
|
||||
|
|
@ -1983,7 +1983,7 @@ static int PatchFrame (int frameNum)
|
|||
return result;
|
||||
}
|
||||
|
||||
static int PatchSprite (int sprNum)
|
||||
static int PatchSprite (int sprNum, int flags)
|
||||
{
|
||||
int result;
|
||||
int offset = 0;
|
||||
|
|
@ -2025,7 +2025,7 @@ static int PatchSprite (int sprNum)
|
|||
return result;
|
||||
}
|
||||
|
||||
static int PatchAmmo (int ammoNum)
|
||||
static int PatchAmmo (int ammoNum, int flags)
|
||||
{
|
||||
PClassActor *ammoType = NULL;
|
||||
AActor *defaultAmmo = NULL;
|
||||
|
|
@ -2116,7 +2116,7 @@ DehBits wbits[] = {
|
|||
{ "NOAUTOSWITCHTO", WIF_NOAUTOSWITCHTO }
|
||||
};
|
||||
|
||||
static int PatchWeapon (int weapNum)
|
||||
static int PatchWeapon (int weapNum, int flags)
|
||||
{
|
||||
int result;
|
||||
PClassActor *type = nullptr;
|
||||
|
|
@ -2324,7 +2324,7 @@ static int SetPointer(FState *state, PFunction *sym, int frame = 0)
|
|||
return -1;
|
||||
}
|
||||
|
||||
static int PatchPointer (int ptrNum)
|
||||
static int PatchPointer (int ptrNum, int flags)
|
||||
{
|
||||
int result;
|
||||
|
||||
|
|
@ -2386,7 +2386,7 @@ static int PatchPointer (int ptrNum)
|
|||
return result;
|
||||
}
|
||||
|
||||
static int PatchCheats (int dummy)
|
||||
static int PatchCheats (int dummy, int flags)
|
||||
{
|
||||
int result;
|
||||
|
||||
|
|
@ -2398,7 +2398,7 @@ static int PatchCheats (int dummy)
|
|||
return result;
|
||||
}
|
||||
|
||||
static int PatchMisc (int dummy)
|
||||
static int PatchMisc (int dummy, int flags)
|
||||
{
|
||||
static const struct Key keys[] = {
|
||||
{ "Initial Health", static_cast<ptrdiff_t>(myoffsetof(struct DehInfo,StartHealth)) },
|
||||
|
|
@ -2592,7 +2592,7 @@ static int PatchMisc (int dummy)
|
|||
return result;
|
||||
}
|
||||
|
||||
static int PatchPars (int dummy)
|
||||
static int PatchPars (int dummy, int flags)
|
||||
{
|
||||
char *space, mapname[8], *moredata;
|
||||
level_info_t *info;
|
||||
|
|
@ -2658,7 +2658,7 @@ static int PatchPars (int dummy)
|
|||
}
|
||||
|
||||
|
||||
static int PatchCodePtrs (int dummy)
|
||||
static int PatchCodePtrs (int dummy, int flags)
|
||||
{
|
||||
int result;
|
||||
|
||||
|
|
@ -2733,7 +2733,7 @@ static int PatchCodePtrs (int dummy)
|
|||
return result;
|
||||
}
|
||||
|
||||
static int PatchMusic (int dummy)
|
||||
static int PatchMusic (int dummy, int flags)
|
||||
{
|
||||
int result;
|
||||
|
||||
|
|
@ -2788,7 +2788,7 @@ static void ReplaceSpriteInData(const char* oldStr, const char* newStr)
|
|||
}
|
||||
}
|
||||
|
||||
static int PatchText (int oldSize)
|
||||
static int PatchText (int oldSize, int flags)
|
||||
{
|
||||
int newSize;
|
||||
char *oldStr;
|
||||
|
|
@ -2895,7 +2895,7 @@ donewithtext:
|
|||
return result;
|
||||
}
|
||||
|
||||
static int PatchStrings (int dummy)
|
||||
static int PatchStrings (int dummy, int flags)
|
||||
{
|
||||
int result;
|
||||
|
||||
|
|
@ -2919,20 +2919,23 @@ static int PatchStrings (int dummy)
|
|||
}
|
||||
} while (Line2 && *Line2);
|
||||
|
||||
ReplaceSpecialChars (holdstring.LockBuffer());
|
||||
holdstring.UnlockBuffer();
|
||||
// Account for a discrepancy between Boom's and ZDoom's name for the red skull key pickup message
|
||||
const char *ll = Line1;
|
||||
if (!stricmp(ll, "GOTREDSKULL")) ll = "GOTREDSKUL";
|
||||
TableElement te = { LumpFileNum, { holdstring, holdstring, holdstring, holdstring } };
|
||||
DehStrings.Insert(ll, te);
|
||||
DPrintf (DMSG_SPAMMY, "%s set to:\n%s\n", Line1, holdstring.GetChars());
|
||||
if(!(flags & DEH_SKIP_BEX_STRINGS_IF_LANGUAGE))
|
||||
{
|
||||
ReplaceSpecialChars (holdstring.LockBuffer());
|
||||
holdstring.UnlockBuffer();
|
||||
// Account for a discrepancy between Boom's and ZDoom's name for the red skull key pickup message
|
||||
const char *ll = Line1;
|
||||
if (!stricmp(ll, "GOTREDSKULL")) ll = "GOTREDSKUL";
|
||||
TableElement te = { LumpFileNum, { holdstring, holdstring, holdstring, holdstring } };
|
||||
DehStrings.Insert(ll, te);
|
||||
DPrintf (DMSG_SPAMMY, "%s set to:\n%s\n", Line1, holdstring.GetChars());
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int PatchSoundNames (int dummy)
|
||||
static int PatchSoundNames (int dummy, int flags)
|
||||
{
|
||||
int result;
|
||||
|
||||
|
|
@ -2949,7 +2952,7 @@ static int PatchSoundNames (int dummy)
|
|||
return result;
|
||||
}
|
||||
|
||||
static int PatchSpriteNames (int dummy)
|
||||
static int PatchSpriteNames (int dummy, int flags)
|
||||
{
|
||||
int result;
|
||||
|
||||
|
|
@ -2985,7 +2988,7 @@ static int PatchSpriteNames (int dummy)
|
|||
}
|
||||
|
||||
|
||||
static int DoInclude (int dummy)
|
||||
static int DoInclude (int dummy, int flags)
|
||||
{
|
||||
char *data;
|
||||
int savedversion, savepversion, savepatchsize;
|
||||
|
|
@ -3047,7 +3050,7 @@ static int DoInclude (int dummy)
|
|||
}
|
||||
}
|
||||
|
||||
D_LoadDehFile(path);
|
||||
D_LoadDehFile(path, flags);
|
||||
|
||||
if (data != path)
|
||||
{
|
||||
|
|
@ -3080,7 +3083,7 @@ static bool isDehFile(int lumpnum)
|
|||
&& (0 == stricmp(extension, ".deh") || 0 == stricmp(extension, ".bex"));
|
||||
}
|
||||
|
||||
int D_LoadDehLumps(DehLumpSource source)
|
||||
int D_LoadDehLumps(DehLumpSource source, int flags)
|
||||
{
|
||||
int lastlump = 0, lumpnum, count = 0;
|
||||
|
||||
|
|
@ -3099,7 +3102,20 @@ int D_LoadDehLumps(DehLumpSource source)
|
|||
continue;
|
||||
}
|
||||
|
||||
count += D_LoadDehLump(lumpnum);
|
||||
int filtered_flags = flags & ~DEH_SKIP_BEX_STRINGS_IF_LANGUAGE;
|
||||
|
||||
if((flags & DEH_SKIP_BEX_STRINGS_IF_LANGUAGE) && FromIWAD == source)
|
||||
{
|
||||
int iwadnum = fileSystem.GetIwadNum();
|
||||
int lastlump2 = fileSystem.GetFirstEntry(iwadnum);
|
||||
int lumpnum2 = fileSystem.FindLump("LANGUAGE", &lastlump2);
|
||||
|
||||
if(lumpnum2 >= 0 && fileSystem.GetFileContainer(lumpnum2) == iwadnum)
|
||||
{
|
||||
filtered_flags |= DEH_SKIP_BEX_STRINGS_IF_LANGUAGE;
|
||||
}
|
||||
}
|
||||
count += D_LoadDehLump(lumpnum, filtered_flags);
|
||||
}
|
||||
|
||||
if (FromPWADs == source && 0 == PatchSize && dehload > 0)
|
||||
|
|
@ -3112,7 +3128,7 @@ int D_LoadDehLumps(DehLumpSource source)
|
|||
{
|
||||
if (isDehFile(lumpnum))
|
||||
{
|
||||
count += D_LoadDehLump(lumpnum);
|
||||
count += D_LoadDehLump(lumpnum, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3122,7 +3138,7 @@ int D_LoadDehLumps(DehLumpSource source)
|
|||
{
|
||||
if (isDehFile(lumpnum))
|
||||
{
|
||||
count += D_LoadDehLump(lumpnum);
|
||||
count += D_LoadDehLump(lumpnum, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -3132,7 +3148,7 @@ int D_LoadDehLumps(DehLumpSource source)
|
|||
return count;
|
||||
}
|
||||
|
||||
bool D_LoadDehLump(int lumpnum)
|
||||
bool D_LoadDehLump(int lumpnum, int flags)
|
||||
{
|
||||
auto ls = LumpFileNum;
|
||||
LumpFileNum = fileSystem.GetFileContainer(lumpnum);
|
||||
|
|
@ -3143,13 +3159,13 @@ bool D_LoadDehLump(int lumpnum)
|
|||
PatchFile = new char[PatchSize + 1];
|
||||
fileSystem.ReadFile(lumpnum, PatchFile);
|
||||
PatchFile[PatchSize] = '\0'; // terminate with a '\0' character
|
||||
auto res = DoDehPatch();
|
||||
auto res = DoDehPatch(flags);
|
||||
LumpFileNum = ls;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
bool D_LoadDehFile(const char *patchfile)
|
||||
bool D_LoadDehFile(const char *patchfile, int flags)
|
||||
{
|
||||
FileReader fr;
|
||||
|
||||
|
|
@ -3162,7 +3178,7 @@ bool D_LoadDehFile(const char *patchfile)
|
|||
fr.Read(PatchFile, PatchSize);
|
||||
fr.Close();
|
||||
PatchFile[PatchSize] = '\0'; // terminate with a '\0' character
|
||||
return DoDehPatch();
|
||||
return DoDehPatch(flags);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -3178,14 +3194,14 @@ bool D_LoadDehFile(const char *patchfile)
|
|||
}
|
||||
if (lumpnum >= 0)
|
||||
{
|
||||
return D_LoadDehLump(lumpnum);
|
||||
return D_LoadDehLump(lumpnum, flags);
|
||||
}
|
||||
}
|
||||
Printf ("Could not open DeHackEd patch \"%s\"\n", patchfile);
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool DoDehPatch()
|
||||
static bool DoDehPatch(int flags)
|
||||
{
|
||||
if (!batchrun) Printf("Adding dehacked patch %s\n", PatchName.GetChars());
|
||||
|
||||
|
|
@ -3276,7 +3292,7 @@ static bool DoDehPatch()
|
|||
}
|
||||
else if (cont == 2)
|
||||
{
|
||||
cont = HandleMode (Line1, atoi (Line2));
|
||||
cont = HandleMode (Line1, atoi (Line2), flags);
|
||||
}
|
||||
} while (cont);
|
||||
|
||||
|
|
|
|||
|
|
@ -40,9 +40,14 @@ enum DehLumpSource
|
|||
FromPWADs
|
||||
};
|
||||
|
||||
int D_LoadDehLumps(DehLumpSource source);
|
||||
bool D_LoadDehLump(int lumpnum);
|
||||
bool D_LoadDehFile(const char *filename);
|
||||
enum DehFlags
|
||||
{
|
||||
DEH_SKIP_BEX_STRINGS_IF_LANGUAGE = 1,
|
||||
};
|
||||
|
||||
int D_LoadDehLumps(DehLumpSource source, int flags);
|
||||
bool D_LoadDehLump(int lumpnum, int flags);
|
||||
bool D_LoadDehFile(const char *filename, int flags);
|
||||
void FinishDehPatch ();
|
||||
|
||||
#endif //__D_DEHACK_H__
|
||||
|
|
|
|||
|
|
@ -517,6 +517,7 @@ enum ESkillProperty
|
|||
SKILLP_PlayerRespawn,
|
||||
SKILLP_SpawnMulti,
|
||||
SKILLP_InstantReaction,
|
||||
SKILLP_SpawnMultiCoopOnly,
|
||||
};
|
||||
enum EFSkillProperty // floating point properties
|
||||
{
|
||||
|
|
@ -562,6 +563,7 @@ struct FSkillInfo
|
|||
int SpawnFilter;
|
||||
bool SpawnMulti;
|
||||
bool InstantReaction;
|
||||
bool SpawnMultiCoopOnly;
|
||||
int ACSReturn;
|
||||
FString MenuName;
|
||||
FString PicName;
|
||||
|
|
|
|||
|
|
@ -77,6 +77,7 @@ void FMapInfoParser::ParseSkill ()
|
|||
skill.Aggressiveness = 1.;
|
||||
skill.SpawnFilter = 0;
|
||||
skill.SpawnMulti = false;
|
||||
skill.SpawnMultiCoopOnly = false;
|
||||
skill.InstantReaction = false;
|
||||
skill.ACSReturn = 0;
|
||||
skill.MustConfirm = false;
|
||||
|
|
@ -198,6 +199,10 @@ void FMapInfoParser::ParseSkill ()
|
|||
{
|
||||
skill.SpawnMulti = true;
|
||||
}
|
||||
else if (sc.Compare ("spawnmulticooponly"))
|
||||
{
|
||||
skill.SpawnMultiCoopOnly = true;
|
||||
}
|
||||
else if (sc.Compare ("InstantReaction"))
|
||||
{
|
||||
skill.InstantReaction = true;
|
||||
|
|
@ -408,9 +413,13 @@ int G_SkillProperty(ESkillProperty prop)
|
|||
|
||||
case SKILLP_SpawnMulti:
|
||||
return AllSkills[gameskill].SpawnMulti;
|
||||
|
||||
|
||||
case SKILLP_InstantReaction:
|
||||
return AllSkills[gameskill].InstantReaction;
|
||||
|
||||
case SKILLP_SpawnMultiCoopOnly:
|
||||
return AllSkills[gameskill].SpawnMultiCoopOnly;
|
||||
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
|
@ -550,6 +559,7 @@ FSkillInfo &FSkillInfo::operator=(const FSkillInfo &other)
|
|||
SpawnFilter = other.SpawnFilter;
|
||||
SpawnMulti = other.SpawnMulti;
|
||||
InstantReaction = other.InstantReaction;
|
||||
SpawnMultiCoopOnly = other.SpawnMultiCoopOnly;
|
||||
ACSReturn = other.ACSReturn;
|
||||
MenuName = other.MenuName;
|
||||
PicName = other.PicName;
|
||||
|
|
|
|||
|
|
@ -52,6 +52,8 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, backpacktype)
|
|||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, Armor2Percent)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, ArmorIcon1)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, ArmorIcon2)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, BasicArmorClass)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, HexenArmorClass)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gametype)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, norandomplayerclass)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, infoPages)
|
||||
|
|
@ -392,6 +394,8 @@ void FMapInfoParser::ParseGameInfo()
|
|||
GAMEINFOKEY_SOUNDARRAY(PrecachedSounds, "precachesounds", 0, false)
|
||||
GAMEINFOKEY_STRINGARRAY(EventHandlers, "addeventhandlers", 0, false)
|
||||
GAMEINFOKEY_STRINGARRAY(EventHandlers, "eventhandlers", 0, false)
|
||||
GAMEINFOKEY_STRING(BasicArmorClass, "BasicArmorClass")
|
||||
GAMEINFOKEY_STRING(HexenArmorClass, "HexenArmorClass")
|
||||
GAMEINFOKEY_STRING(PauseSign, "pausesign")
|
||||
GAMEINFOKEY_STRING(quitSound, "quitSound")
|
||||
GAMEINFOKEY_STRING(BorderFlat, "borderFlat")
|
||||
|
|
|
|||
|
|
@ -148,6 +148,8 @@ struct gameinfo_t
|
|||
FString SkyFlatName;
|
||||
FString ArmorIcon1;
|
||||
FString ArmorIcon2;
|
||||
FName BasicArmorClass;
|
||||
FName HexenArmorClass;
|
||||
FString PauseSign;
|
||||
FString Endoom;
|
||||
double Armor2Percent;
|
||||
|
|
|
|||
|
|
@ -503,6 +503,7 @@ enum ActorRenderFlag2
|
|||
RF2_CAMFOLLOWSPLAYER = 0x0040, // Matches the cam's base position and angles to the main viewpoint.
|
||||
RF2_NOMIPMAP = 0x0080, // [Nash] forces no mipmapping on sprites. Useful for tiny sprites that need to remain visually crisp
|
||||
RF2_ISOMETRICSPRITES = 0x0100,
|
||||
RF2_SQUAREPIXELS = 0x0200, // apply +ROLLSPRITE scaling math so that non rolling sprites get the same scaling
|
||||
};
|
||||
|
||||
// This translucency value produces the closest match to Heretic's TINTTAB.
|
||||
|
|
|
|||
|
|
@ -5506,7 +5506,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args, int &
|
|||
else
|
||||
{
|
||||
FName p(Level->Behaviors.LookupString(args[0]));
|
||||
auto armor = Level->Players[args[1]]->mo->FindInventory(NAME_BasicArmor);
|
||||
auto armor = Level->Players[args[1]]->mo->FindInventory(NAME_BasicArmor, true);
|
||||
if (armor && armor->NameVar(NAME_ArmorType) == p) return armor->IntVar(NAME_Amount);
|
||||
}
|
||||
return 0;
|
||||
|
|
@ -5517,7 +5517,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args, int &
|
|||
{
|
||||
if (activator == NULL || activator->player == NULL) return 0;
|
||||
|
||||
auto equippedarmor = activator->FindInventory(NAME_BasicArmor);
|
||||
auto equippedarmor = activator->FindInventory(NAME_BasicArmor, true);
|
||||
|
||||
if (equippedarmor && equippedarmor->IntVar(NAME_Amount) != 0)
|
||||
{
|
||||
|
|
@ -8898,7 +8898,7 @@ scriptwait:
|
|||
case PCD_PLAYERARMORPOINTS:
|
||||
if (activator)
|
||||
{
|
||||
auto armor = activator->FindInventory(NAME_BasicArmor);
|
||||
auto armor = activator->FindInventory(NAME_BasicArmor, true);
|
||||
PushToStack (armor ? armor->IntVar(NAME_Amount) : 0);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -5757,6 +5757,7 @@ AActor *FLevelLocals::SpawnMapThing (FMapThing *mthing, int position)
|
|||
AActor *mobj;
|
||||
|
||||
bool spawnmulti = G_SkillProperty(SKILLP_SpawnMulti) || !!(dmflags2 & DF2_ALWAYS_SPAWN_MULTI);
|
||||
bool spawnmulti_cooponly = G_SkillProperty(SKILLP_SpawnMultiCoopOnly);
|
||||
|
||||
if (mthing->EdNum == 0 || mthing->EdNum == -1)
|
||||
return NULL;
|
||||
|
|
@ -5837,9 +5838,9 @@ AActor *FLevelLocals::SpawnMapThing (FMapThing *mthing, int position)
|
|||
{
|
||||
mask = MTF_COOPERATIVE;
|
||||
}
|
||||
else if (spawnmulti)
|
||||
else if (spawnmulti || spawnmulti_cooponly)
|
||||
{
|
||||
mask = MTF_COOPERATIVE|MTF_SINGLE;
|
||||
mask = spawnmulti_cooponly ? MTF_COOPERATIVE : (MTF_COOPERATIVE|MTF_SINGLE);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -327,25 +327,28 @@ void HWDrawInfo::AddLine (seg_t *seg, bool portalclip, FRenderState& state)
|
|||
return;
|
||||
}
|
||||
|
||||
auto &clipperv = *vClipper;
|
||||
angle_t startPitch = clipperv.PointToPseudoPitch(seg->v1->fX(), seg->v1->fY(), currentsector->floorplane.ZatPoint(seg->v1));
|
||||
angle_t endPitch = clipperv.PointToPseudoPitch(seg->v1->fX(), seg->v1->fY(), currentsector->ceilingplane.ZatPoint(seg->v1));
|
||||
angle_t startPitch2 = clipperv.PointToPseudoPitch(seg->v2->fX(), seg->v2->fY(), currentsector->floorplane.ZatPoint(seg->v2));
|
||||
angle_t endPitch2 = clipperv.PointToPseudoPitch(seg->v2->fX(), seg->v2->fY(), currentsector->ceilingplane.ZatPoint(seg->v2));
|
||||
angle_t temp;
|
||||
// Wall can be tilted from viewpoint perspective. Find vertical extent on screen in psuedopitch units (0 to 2, bottom to top)
|
||||
if(int(startPitch) > int(startPitch2)) // Handle zero crossing
|
||||
if (Viewpoint.IsAllowedOoB()) // No need for vertical clipping if viewpoint not allowed out of bounds
|
||||
{
|
||||
temp = startPitch; startPitch = startPitch2; startPitch2 = temp; // exchange
|
||||
}
|
||||
if(int(endPitch) > int(endPitch2)) // Handle zero crossing
|
||||
{
|
||||
temp = endPitch; endPitch = endPitch2; endPitch2 = temp; // exchange
|
||||
}
|
||||
auto &clipperv = *vClipper;
|
||||
angle_t startPitch = clipperv.PointToPseudoPitch(seg->v1->fX(), seg->v1->fY(), currentsector->floorplane.ZatPoint(seg->v1));
|
||||
angle_t endPitch = clipperv.PointToPseudoPitch(seg->v1->fX(), seg->v1->fY(), currentsector->ceilingplane.ZatPoint(seg->v1));
|
||||
angle_t startPitch2 = clipperv.PointToPseudoPitch(seg->v2->fX(), seg->v2->fY(), currentsector->floorplane.ZatPoint(seg->v2));
|
||||
angle_t endPitch2 = clipperv.PointToPseudoPitch(seg->v2->fX(), seg->v2->fY(), currentsector->ceilingplane.ZatPoint(seg->v2));
|
||||
angle_t temp;
|
||||
// Wall can be tilted from viewpoint perspective. Find vertical extent on screen in psuedopitch units (0 to 2, bottom to top)
|
||||
if(int(startPitch) > int(startPitch2)) // Handle zero crossing
|
||||
{
|
||||
temp = startPitch; startPitch = startPitch2; startPitch2 = temp; // exchange
|
||||
}
|
||||
if(int(endPitch) > int(endPitch2)) // Handle zero crossing
|
||||
{
|
||||
temp = endPitch; endPitch = endPitch2; endPitch2 = temp; // exchange
|
||||
}
|
||||
|
||||
if (!clipperv.SafeCheckRange(startPitch, endPitch2))
|
||||
{
|
||||
return;
|
||||
if (!clipperv.SafeCheckRange(startPitch, endPitch2))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!r_radarclipper || (Level->flags3 & LEVEL3_NOFOGOFWAR) || clipperr.SafeCheckRange(startAngleR, endAngleR))
|
||||
|
|
@ -737,7 +740,7 @@ void HWDrawInfo::DoSubsector(subsector_t * sub, FRenderState& state)
|
|||
int count = sub->numlines;
|
||||
seg_t * seg = sub->firstline;
|
||||
bool anglevisible = false;
|
||||
bool pitchvisible = false;
|
||||
bool pitchvisible = !(Viewpoint.IsAllowedOoB()); // No vertical clipping if viewpoint is not allowed out of bounds
|
||||
bool radarvisible = false;
|
||||
angle_t pitchtemp;
|
||||
angle_t pitchmin = ANGLE_90;
|
||||
|
|
@ -754,15 +757,21 @@ void HWDrawInfo::DoSubsector(subsector_t * sub, FRenderState& state)
|
|||
angle_t endAngleR = clipperr.PointToPseudoAngle(seg->v1->fX(), seg->v1->fY());
|
||||
if (startAngleR-endAngleR >= ANGLE_180)
|
||||
radarvisible |= (clipperr.SafeCheckRange(startAngleR, endAngleR) || (Level->flags3 & LEVEL3_NOFOGOFWAR) || ((sub->flags & SSECMF_DRAWN) && !deathmatch));
|
||||
pitchmin = clipperv.PointToPseudoPitch(seg->v1->fX(), seg->v1->fY(), sector->floorplane.ZatPoint(seg->v1));
|
||||
pitchmax = clipperv.PointToPseudoPitch(seg->v1->fX(), seg->v1->fY(), sector->ceilingplane.ZatPoint(seg->v1));
|
||||
pitchvisible |= clipperv.SafeCheckRange(pitchmin, pitchmax);
|
||||
if (!pitchvisible)
|
||||
{
|
||||
pitchmin = clipperv.PointToPseudoPitch(seg->v1->fX(), seg->v1->fY(), sector->floorplane.ZatPoint(seg->v1));
|
||||
pitchmax = clipperv.PointToPseudoPitch(seg->v1->fX(), seg->v1->fY(), sector->ceilingplane.ZatPoint(seg->v1));
|
||||
pitchvisible |= clipperv.SafeCheckRange(pitchmin, pitchmax);
|
||||
}
|
||||
if (pitchvisible && anglevisible && radarvisible) break;
|
||||
pitchtemp = clipperv.PointToPseudoPitch(seg->v2->fX(), seg->v2->fY(), sector->floorplane.ZatPoint(seg->v2));
|
||||
if (int(pitchmin) > int(pitchtemp)) pitchmin = pitchtemp;
|
||||
pitchtemp = clipperv.PointToPseudoPitch(seg->v2->fX(), seg->v2->fY(), sector->ceilingplane.ZatPoint(seg->v2));
|
||||
if (int(pitchmax) < int(pitchtemp)) pitchmax = pitchtemp;
|
||||
pitchvisible |= clipperv.SafeCheckRange(pitchmin, pitchmax);
|
||||
if (!pitchvisible)
|
||||
{
|
||||
pitchtemp = clipperv.PointToPseudoPitch(seg->v2->fX(), seg->v2->fY(), sector->floorplane.ZatPoint(seg->v2));
|
||||
if (int(pitchmin) > int(pitchtemp)) pitchmin = pitchtemp;
|
||||
pitchtemp = clipperv.PointToPseudoPitch(seg->v2->fX(), seg->v2->fY(), sector->ceilingplane.ZatPoint(seg->v2));
|
||||
if (int(pitchmax) < int(pitchtemp)) pitchmax = pitchtemp;
|
||||
pitchvisible |= clipperv.SafeCheckRange(pitchmin, pitchmax);
|
||||
}
|
||||
if (pitchvisible && anglevisible && radarvisible) break;
|
||||
}
|
||||
seg++;
|
||||
|
|
|
|||
|
|
@ -321,9 +321,16 @@ angle_t HWDrawInfo::FrustumAngle()
|
|||
{
|
||||
// If pitch is larger than this you can look all around at an FOV of 90 degrees
|
||||
if (fabs(Viewpoint.HWAngles.Pitch.Degrees()) > 89.0) return 0xffffffff;
|
||||
int aspMult = AspectMultiplier(r_viewwindow.WidescreenRatio); // 48 == square window
|
||||
double absPitch = fabs(Viewpoint.HWAngles.Pitch.Degrees());
|
||||
// Smaller aspect ratios still clip too much. Need a better solution
|
||||
if (aspMult > 36 && absPitch > 30.0) return 0xffffffff;
|
||||
else if (aspMult > 40 && absPitch > 25.0) return 0xffffffff;
|
||||
else if (aspMult > 45 && absPitch > 20.0) return 0xffffffff;
|
||||
else if (aspMult > 47 && absPitch > 10.0) return 0xffffffff;
|
||||
|
||||
double xratio = r_viewwindow.FocalTangent / Viewpoint.PitchCos;
|
||||
double floatangle = 0.035 + atan ( xratio ) * 48.0 / AspectMultiplier(r_viewwindow.WidescreenRatio); // this is radians
|
||||
double floatangle = 0.05 + atan ( xratio ) * 48.0 / aspMult; // this is radians
|
||||
angle_t a1 = DAngle::fromRad(floatangle).BAMs();
|
||||
|
||||
if (a1 >= ANGLE_90) return 0xffffffff;
|
||||
|
|
|
|||
|
|
@ -1099,7 +1099,7 @@ void HWSprite::Process(HWDrawInfo *di, FRenderState& state, AActor* thing, secto
|
|||
|
||||
r.Scale(sprscale.X, isSpriteShadow ? sprscale.Y * 0.15 * thing->isoscaleY : sprscale.Y * thing->isoscaleY);
|
||||
|
||||
if (thing->renderflags & (RF_ROLLSPRITE|RF_FLATSPRITE))
|
||||
if ((thing->renderflags & (RF_ROLLSPRITE|RF_FLATSPRITE)) || (thing->renderflags2 & RF2_SQUAREPIXELS))
|
||||
{
|
||||
double ps = di->Level->pixelstretch;
|
||||
double mult = 1.0 / sqrt(ps); // shrink slightly
|
||||
|
|
|
|||
|
|
@ -386,6 +386,7 @@ static FFlagDef ActorFlagDefs[]=
|
|||
DEFINE_FLAG(RF2, CAMFOLLOWSPLAYER, AActor, renderflags2),
|
||||
DEFINE_FLAG(RF2, NOMIPMAP, AActor, renderflags2),
|
||||
DEFINE_FLAG(RF2, ISOMETRICSPRITES, AActor, renderflags2),
|
||||
DEFINE_FLAG(RF2, SQUAREPIXELS, AActor, renderflags2),
|
||||
|
||||
// Bounce flags
|
||||
DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
|
||||
|
|
|
|||
|
|
@ -183,7 +183,6 @@ static bool QueryPathKey(HKEY key, const wchar_t *keypath, const wchar_t *valnam
|
|||
|
||||
TArray<FString> I_GetGogPaths()
|
||||
{
|
||||
// TODO Does the 2024 Update affect GOG version?
|
||||
TArray<FString> result;
|
||||
FString path;
|
||||
std::wstring gamepath;
|
||||
|
|
@ -226,6 +225,13 @@ TArray<FString> I_GetGogPaths()
|
|||
result.Push(path + "/DOOM II_Data/StreamingAssets"); // in a subdirectory
|
||||
}
|
||||
|
||||
// Look for Doom + Doom II
|
||||
gamepath = gogregistrypath + L"\\1413291984";
|
||||
if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path))
|
||||
{
|
||||
result.Push(path); // directly in install folder
|
||||
}
|
||||
|
||||
// Look for Final Doom
|
||||
gamepath = gogregistrypath + L"\\1435848742";
|
||||
if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path))
|
||||
|
|
@ -355,7 +361,6 @@ TArray<FString> I_GetBethesdaPath()
|
|||
TArray<FString> result;
|
||||
static const char* const bethesda_dirs[] =
|
||||
{
|
||||
// TODO Does the 2024 Update affect Bethesda Launcher?
|
||||
"DOOM_Classic_2019/base",
|
||||
"DOOM_Classic_2019/rerelease/DOOM_Data/StreamingAssets",
|
||||
"DOOM_II_Classic_2019/base",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue