Merge branch 'master' of https://github.com/ZDoom/gzdoom
This commit is contained in:
commit
fa0a88f85e
41 changed files with 236 additions and 147 deletions
|
|
@ -1807,7 +1807,7 @@ bool ConsiderPatches (const char *arg)
|
|||
if ( (f = BaseFileSearch(args[i].GetChars(), ".deh", false, GameConfig)) ||
|
||||
(f = BaseFileSearch(args[i].GetChars(), ".bex", false, GameConfig)) )
|
||||
{
|
||||
D_LoadDehFile(f);
|
||||
D_LoadDehFile(f, 0);
|
||||
}
|
||||
}
|
||||
return argc > 0;
|
||||
|
|
@ -3442,7 +3442,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
|
|||
auto numbasesounds = soundEngine->GetNumSounds();
|
||||
|
||||
// Load embedded Dehacked patches
|
||||
D_LoadDehLumps(FromIWAD);
|
||||
D_LoadDehLumps(FromIWAD, iwad_info->SkipBexStringsIfLanguage ? DEH_SKIP_BEX_STRINGS_IF_LANGUAGE : 0);
|
||||
|
||||
// [RH] Add any .deh and .bex files on the command line.
|
||||
// If there are none, try adding any in the config file.
|
||||
|
|
@ -3459,13 +3459,13 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
|
|||
if (stricmp (key, "Path") == 0 && FileExists (value))
|
||||
{
|
||||
if (!batchrun) Printf ("Applying patch %s\n", value);
|
||||
D_LoadDehFile(value);
|
||||
D_LoadDehFile(value, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load embedded Dehacked patches
|
||||
D_LoadDehLumps(FromPWADs);
|
||||
D_LoadDehLumps(FromPWADs, 0);
|
||||
|
||||
// Create replacements for dehacked pickups
|
||||
FinishDehPatch();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue