- moved gamestate_t to g_game.h.
This made reviewing the code for accessing the global state hard, because the doomdef.h contains mainly constants, this particular item was the only thing in there that represents actual engine state.
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20 changed files with 45 additions and 35 deletions
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@ -45,7 +45,7 @@
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "m_argv.h"
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#include "doomstat.h"
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#include "g_game.h"
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#include "d_player.h"
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#include "configfile.h"
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#include "v_text.h"
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