Move all ProjectedWallTexcoords calculations to that class

This commit is contained in:
Magnus Norddahl 2019-11-12 02:22:30 +01:00
commit fa3e5e34a8
5 changed files with 307 additions and 291 deletions

View file

@ -149,15 +149,16 @@ namespace swrenderer
{ // Texture does not wrap vertically.
// find positioning
double texheight = tex->GetScaledHeightDouble();
double texheightscale = fabs(curline->sidedef->GetTextureYScale(side_t::mid));
if (texheightscale != 1)
{
texheight = texheight / texheightscale;
}
bool sprflipvert = ds->texcoords.yscale < 0;
double textop = ds->texcoords.texturemid / ds->texcoords.yscale;
double texheight = tex->GetScaledHeightDouble() / fabs(curline->sidedef->GetTextureYScale(side_t::mid));
double texturemid;
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
texturemid = MAX(frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t::floor)) + texheight;
else
texturemid = MIN(frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling));
double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
if (tex->useWorldPanning(curline->GetLevel()))
rowoffset /= fabs(ds->texcoords.yscale);
double textop = texturemid + rowoffset - Thread->Viewport->viewpoint.Pos.Z;
// [RH] Don't bother drawing segs that are completely offscreen
if (viewport->globaldclip * ds->WallC.sz1 < -textop && viewport->globaldclip * ds->WallC.sz2 < -textop)
@ -290,10 +291,6 @@ namespace swrenderer
void RenderDrawSegment::Render3DFloorWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, double clipTop, double clipBottom, FSoftwareTexture *rw_pic)
{
int i;
double xscale;
double yscale;
fixed_t Alpha = Scale(rover->alpha, OPAQUE, 255);
if (Alpha <= 0)
return;
@ -303,70 +300,23 @@ namespace swrenderer
const short *mfloorclip = ds->sprbottomclip - ds->x1;
const short *mceilingclip = ds->sprtopclip - ds->x1;
// find positioning
side_t *scaledside;
side_t::ETexpart scaledpart;
if (rover->flags & FF_UPPERTEXTURE)
{
scaledside = curline->sidedef;
scaledpart = side_t::top;
}
else if (rover->flags & FF_LOWERTEXTURE)
{
scaledside = curline->sidedef;
scaledpart = side_t::bottom;
}
else
{
scaledside = rover->master->sidedef[0];
scaledpart = side_t::mid;
}
xscale = rw_pic->GetScale().X * scaledside->GetTextureXScale(scaledpart);
yscale = rw_pic->GetScale().Y * scaledside->GetTextureYScale(scaledpart);
double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffset(side_t::mid);
double planez = rover->model->GetPlaneTexZ(sector_t::ceiling);
fixed_t rw_offset = FLOAT2FIXED(curline->sidedef->GetTextureXOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffset(side_t::mid));
if (rowoffset < 0)
{
rowoffset += rw_pic->GetHeight();
}
double texturemid = (planez - Thread->Viewport->viewpoint.Pos.Z) * yscale;
if (rw_pic->useWorldPanning(curline->GetLevel()))
{
// rowoffset is added before the multiply so that the masked texture will
// still be positioned in world units rather than texels.
texturemid = texturemid + rowoffset * yscale;
rw_offset = xs_RoundToInt(rw_offset * xscale);
}
else
{
// rowoffset is added outside the multiply so that it positions the texture
// by texels instead of world units.
texturemid += rowoffset;
}
Clip3DFloors *clip3d = Thread->Clip3D.get();
wallupper.Project(Thread->Viewport.get(), clipTop - Thread->Viewport->viewpoint.Pos.Z, &ds->WallC);
walllower.Project(Thread->Viewport.get(), clipBottom - Thread->Viewport->viewpoint.Pos.Z, &ds->WallC);
for (i = x1; i < x2; i++)
for (int i = x1; i < x2; i++)
{
if (wallupper.ScreenY[i] < mceilingclip[i])
wallupper.ScreenY[i] = mceilingclip[i];
}
for (i = x1; i < x2; i++)
for (int i = x1; i < x2; i++)
{
if (walllower.ScreenY[i] > mfloorclip[i])
walllower.ScreenY[i] = mfloorclip[i];
}
ProjectedWallTexcoords walltexcoords;
walltexcoords.Project(Thread->Viewport.get(), curline->sidedef->TexelLength*xscale, ds->WallC.sx1, ds->WallC.sx2, ds->tmapvals);
walltexcoords.texturemid = texturemid;
walltexcoords.yscale = yscale;
walltexcoords.xoffset = rw_offset;
walltexcoords.Project3DFloor(Thread->Viewport.get(), rover, curline, ds->WallC.sx1, ds->WallC.sx2, ds->tmapvals, rw_pic);
double top, bot;
GetMaskedWallTopBottom(ds, top, bot);