- fixed untextured vertex order and removed some test code.
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3 changed files with 4 additions and 4 deletions
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@ -243,7 +243,6 @@ bool FRenderState::ApplyShader()
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}
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else if (mColormapState == CM_SPECIAL2D)
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{
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activeShader->muFixedColormap.Set(2);
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activeShader->muFixedColormap.Set(1);
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float startr = mObjectColor.r / 255;
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float startg = mObjectColor.g / 255;
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