- fixed untextured vertex order and removed some test code.

This commit is contained in:
Christoph Oelckers 2018-03-29 00:38:31 +02:00
commit fa6ba84094
3 changed files with 4 additions and 4 deletions

View file

@ -243,7 +243,6 @@ bool FRenderState::ApplyShader()
}
else if (mColormapState == CM_SPECIAL2D)
{
activeShader->muFixedColormap.Set(2);
activeShader->muFixedColormap.Set(1);
float startr = mObjectColor.r / 255;
float startg = mObjectColor.g / 255;