- Fixed: After respawning in a singleplayer demo, demo playback went out
of sync becase the RNG seed was being altered during recording but not during playback. This was caused by an inappropriate fix for a similar problem: -record calls G_InitNew() before it actually starts recording the demo, but -playdemo calls G_InitNew() after it starts playback. So the rngseed stored in the demo was already altered. The correct thing to do is not to prevent the rngseed from changing during playback but to move the call to G_InitNew() after the call to G_BeginRecording(). - Fixed: After respawning in a demo, demo playback was prematurely terminated. SVN r50 (trunk)
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7 changed files with 41 additions and 22 deletions
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@ -3277,7 +3277,7 @@ void AActor::AdjustFloorClip ()
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// Most of the player structure stays unchanged between levels.
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//
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EXTERN_CVAR (Bool, chasedemo)
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extern BOOL demonew;
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extern bool demonew;
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void P_SpawnPlayer (mapthing2_t *mthing)
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{
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