- changed the default for hud_scale to 0 (i.e. use uiscale)
- allow calling Menu.SetMenu from play code so that in-game menus can be opened.
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4 changed files with 4 additions and 4 deletions
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@ -354,7 +354,7 @@ void FGameConfigFile::DoGlobalSetup ()
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SetValueForKey ("5", "use ArtiInvulnerability2");
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}
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}
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if (last < 212)
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if (last < 213)
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{
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FBaseCVar *var = FindCVar("hud_scale", NULL);
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if (var != NULL)
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