- added a P_PointInSector function and replaced all calls to retrieve an

actor's sector in the game engine code with it. This way there's a clear
  distinction between renderer-specific and game-specific calls.


SVN r638 (trunk)
This commit is contained in:
Christoph Oelckers 2007-12-25 10:07:58 +00:00
commit faa9cc4302
11 changed files with 47 additions and 30 deletions

View file

@ -1,4 +1,7 @@
December 25, 2007 (Changes by Graf Zahl)
- added a P_PointInSector function and replaced all calls to retrieve an
actor's sector in the game engine code with it. This way there's a clear
distinction between renderer-specific and game-specific calls.
- added UseInventory/UseActorInventory ACS functions.
December 24, 2007 (Changes by Graf Zahl)