- added a P_PointInSector function and replaced all calls to retrieve an

actor's sector in the game engine code with it. This way there's a clear
  distinction between renderer-specific and game-specific calls.


SVN r638 (trunk)
This commit is contained in:
Christoph Oelckers 2007-12-25 10:07:58 +00:00
commit faa9cc4302
11 changed files with 47 additions and 30 deletions

View file

@ -1247,7 +1247,7 @@ bool G_CheckSpot (int playernum, mapthing2_t *mthing)
y = mthing->y << FRACBITS;
z = mthing->z << FRACBITS;
z += R_PointInSubsector (x, y)->sector->floorplane.ZatPoint (x, y);
z += P_PointInSector (x, y)->floorplane.ZatPoint (x, y);
if (!players[playernum].mo)
{ // first spawn of level, before corpses