- added a P_PointInSector function and replaced all calls to retrieve an
actor's sector in the game engine code with it. This way there's a clear distinction between renderer-specific and game-specific calls. SVN r638 (trunk)
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11 changed files with 47 additions and 30 deletions
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@ -1344,7 +1344,7 @@ static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, boo
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static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
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{
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sector_t *dest = R_PointInSubsector (x, y)->sector;
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sector_t *dest = P_PointInSector (x, y);
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sector_t *source;
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int secnum;
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size_t planeofs;
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@ -1506,7 +1506,7 @@ static void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
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x = mt->x << FRACBITS;
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y = mt->y << FRACBITS;
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sec = R_PointInSubsector (x, y)->sector;
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sec = P_PointInSector (x, y);
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if (mt->type & 1)
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{
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refplane = &sec->ceilingplane;
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