- added a P_PointInSector function and replaced all calls to retrieve an

actor's sector in the game engine code with it. This way there's a clear
  distinction between renderer-specific and game-specific calls.


SVN r638 (trunk)
This commit is contained in:
Christoph Oelckers 2007-12-25 10:07:58 +00:00
commit faa9cc4302
11 changed files with 47 additions and 30 deletions

View file

@ -223,7 +223,7 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
oldy = thing->y;
oldz = thing->z;
aboveFloor = thing->z - thing->floorz;
destsect = R_PointInSubsector (x, y)->sector;
destsect = P_PointInSector (x, y);
// killough 5/12/98: exclude voodoo dolls:
player = thing->player;
if (player && player->mo != thing)