- implement VKBuffer::Resize

This commit is contained in:
Magnus Norddahl 2019-04-18 22:01:42 +02:00
commit faac0805f0
12 changed files with 49 additions and 18 deletions

View file

@ -955,7 +955,7 @@ void GLPPRenderState::Draw()
if (Uniforms.Data.Size() > 0)
{
if (!shader->Uniforms)
shader->Uniforms.reset(screen->CreateDataBuffer(POSTPROCESS_BINDINGPOINT, false));
shader->Uniforms.reset(screen->CreateDataBuffer(POSTPROCESS_BINDINGPOINT, false, false));
shader->Uniforms->SetData(Uniforms.Data.Size(), Uniforms.Data.Data());
shader->Uniforms->BindBase();
}