- implement VKBuffer::Resize

This commit is contained in:
Magnus Norddahl 2019-04-18 22:01:42 +02:00
commit faac0805f0
12 changed files with 49 additions and 18 deletions

View file

@ -189,7 +189,7 @@ void IShadowMap::UploadLights()
CollectLights();
if (mLightList == nullptr)
mLightList = screen->CreateDataBuffer(LIGHTLIST_BINDINGPOINT, true);
mLightList = screen->CreateDataBuffer(LIGHTLIST_BINDINGPOINT, true, false);
mLightList->SetData(sizeof(float) * mLights.Size(), &mLights[0]);
}
@ -200,11 +200,11 @@ void IShadowMap::UploadAABBTree()
if (!ValidateAABBTree(&level))
{
if (!mNodesBuffer)
mNodesBuffer = screen->CreateDataBuffer(LIGHTNODES_BINDINGPOINT, true);
mNodesBuffer = screen->CreateDataBuffer(LIGHTNODES_BINDINGPOINT, true, false);
mNodesBuffer->SetData(mAABBTree->NodesSize(), mAABBTree->Nodes());
if (!mLinesBuffer)
mLinesBuffer = screen->CreateDataBuffer(LIGHTLINES_BINDINGPOINT, true);
mLinesBuffer = screen->CreateDataBuffer(LIGHTLINES_BINDINGPOINT, true, false);
mLinesBuffer->SetData(mAABBTree->LinesSize(), mAABBTree->Lines());
}
else if (mAABBTree->Update())