Add poly renderer to the menus
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5e9c9c825d
commit
fabac78ea8
4 changed files with 10 additions and 8 deletions
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@ -63,7 +63,7 @@
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#include "p_setup.h"
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#include "version.h"
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CUSTOM_CVAR(Bool, r_newrenderer, 0, CVAR_NOINITCALL)
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CUSTOM_CVAR(Bool, r_polyrenderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self == 1 && !hasglnodes)
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{
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@ -915,7 +915,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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// Link the polyobjects right before drawing the scene to reduce the amounts of calls to this function
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PO_LinkToSubsectors();
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InSubsector = NULL;
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if (!r_newrenderer)
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if (!r_polyrenderer)
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{
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R_RenderBSPNode(nodes + numnodes - 1); // The head node is the last node output.
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}
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@ -932,7 +932,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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if (viewactive)
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{
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PlaneCycles.Clock();
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if (!r_newrenderer)
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if (!r_polyrenderer)
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{
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R_DrawPlanes();
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R_DrawPortals();
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@ -953,7 +953,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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NetUpdate ();
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MaskedCycles.Clock();
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if (!r_newrenderer)
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if (!r_polyrenderer)
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R_DrawMasked ();
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MaskedCycles.Unclock();
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