Add poly renderer to the menus

This commit is contained in:
Magnus Norddahl 2016-11-21 15:19:24 +01:00
commit fabac78ea8
4 changed files with 10 additions and 8 deletions

View file

@ -47,7 +47,7 @@
#include "r_poly.h"
EXTERN_CVAR(Bool, r_shadercolormaps)
EXTERN_CVAR(Bool, r_newrenderer) // [SP] dpJudas's new renderer
EXTERN_CVAR(Bool, r_polyrenderer) // [SP] dpJudas's new renderer
EXTERN_CVAR(Float, maxviewpitch) // [SP] CVAR from GZDoom
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
@ -242,7 +242,7 @@ void FSoftwareRenderer::WriteSavePic (player_t *player, FileWriter *file, int wi
void FSoftwareRenderer::DrawRemainingPlayerSprites()
{
if (!r_newrenderer)
if (!r_polyrenderer)
{
R_DrawRemainingPlayerSprites();
}
@ -262,12 +262,12 @@ void FSoftwareRenderer::DrawRemainingPlayerSprites()
int FSoftwareRenderer::GetMaxViewPitch(bool down)
{
return (r_newrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : MAX_UP_ANGLE);
return (r_polyrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : MAX_UP_ANGLE);
}
bool FSoftwareRenderer::RequireGLNodes()
{
return r_newrenderer;
return r_polyrenderer;
}
//==========================================================================