Add poly renderer to the menus
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5e9c9c825d
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4 changed files with 10 additions and 8 deletions
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@ -47,7 +47,7 @@
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#include "r_poly.h"
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EXTERN_CVAR(Bool, r_shadercolormaps)
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EXTERN_CVAR(Bool, r_newrenderer) // [SP] dpJudas's new renderer
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EXTERN_CVAR(Bool, r_polyrenderer) // [SP] dpJudas's new renderer
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EXTERN_CVAR(Float, maxviewpitch) // [SP] CVAR from GZDoom
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
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@ -242,7 +242,7 @@ void FSoftwareRenderer::WriteSavePic (player_t *player, FileWriter *file, int wi
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void FSoftwareRenderer::DrawRemainingPlayerSprites()
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{
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if (!r_newrenderer)
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if (!r_polyrenderer)
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{
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R_DrawRemainingPlayerSprites();
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}
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@ -262,12 +262,12 @@ void FSoftwareRenderer::DrawRemainingPlayerSprites()
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int FSoftwareRenderer::GetMaxViewPitch(bool down)
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{
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return (r_newrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : MAX_UP_ANGLE);
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return (r_polyrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : MAX_UP_ANGLE);
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}
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bool FSoftwareRenderer::RequireGLNodes()
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{
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return r_newrenderer;
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return r_polyrenderer;
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}
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//==========================================================================
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