- got rid of FNameNoInit and made the default constructor of FName non-initializing.

This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
This commit is contained in:
Christoph Oelckers 2018-08-19 01:14:15 +02:00
commit fad406c4c9
47 changed files with 185 additions and 309 deletions

View file

@ -1037,8 +1037,8 @@ FDecalLib::FTranslation *FDecalLib::GenerateTranslation (uint32_t start, uint32_
}
FDecalBase::FDecalBase ()
: Name(NAME_None)
{
Name = NAME_None;
}
FDecalBase::~FDecalBase ()
@ -1152,8 +1152,8 @@ const FDecalTemplate *FDecalGroup::GetDecal () const
}
FDecalAnimator::FDecalAnimator (const char *name)
: Name(name)
{
Name = name;
}
FDecalAnimator::~FDecalAnimator ()