- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -373,7 +373,7 @@ struct FMapThing
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uint32_t RenderStyle;
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int FloatbobPhase;
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int friendlyseeblocks;
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FNameNoInit arg0str;
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FName arg0str;
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};
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