- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -120,7 +120,7 @@ struct EDSector
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int damageamount;
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int damageinterval;
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FNameNoInit damagetype;
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FName damagetype;
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uint8_t leaky;
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uint8_t leakyadd;
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uint8_t leakyremove;
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