- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -319,7 +319,7 @@ void ST_CreateStatusBar(bool bTitleLevel)
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}
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if (StatusBar == nullptr)
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{
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FName defname;
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FName defname = NAME_None;
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if (gameinfo.gametype & GAME_DoomChex) defname = "DoomStatusBar";
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else if (gameinfo.gametype == GAME_Heretic) defname = "HereticStatusBar";
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